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-   -   #nostart in map editor? (http://forum.shrapnelgames.com/showthread.php?t=20383)

DeathDaemon August 15th, 2004 11:27 PM

#nostart in map editor?
 
Docs say you need a #nostart, yet map editor does not add nostarts to .map file... am I missing something?

Cainehill August 16th, 2004 12:26 AM

Re: #nostart in map editor?
 
Quote:

DeathDaemon said:
Docs say you need a #nostart, yet map editor does not add nostarts to .map file... am I missing something?

I expect that the map editor adds 512 (or 1024, I don't remember which) to the province's terrain type, which really isn't as good (or as maintainable) as the #nostart entries.

Edi August 22nd, 2004 05:49 AM

Re: #nostart in map editor?
 
Checking the nostart box adds 512 to province terrain type. If you also need special provinces that you enter by text editor into the map file, you can add the #nostart line for them to doublecheck.

#nostarts are also easy to maintain by looking at things in the map editor and saving under a different file name, then copy pasting all the special provinces from the old file.

Edi


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