.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   My demonbred (http://forum.shrapnelgames.com/showthread.php?t=20449)

DLC1 August 19th, 2004 04:31 PM

My demonbred
 
Who thinks they can best my SC 1vs1 no prophet/god or unique items and my SC is defending.

Demonbred equipped with hydra armor, amulet of resilience,the heart of life, boots of the messenger, starshine scullcap, firebrand and shield of luck.

Casts phoenix pyre first then blood vengeance if not bumrushed and then attack.

25N
20B
15S
5F
5E
260 gold spent on demonbred.

SSNNE mage needed

125 in total astral cost not counting the gold, with gold 159 astral gem cost, its worth he's the invincible defender! unless you know of a way to kill him http://forum.shrapnelgames.com/images/smilies/wink.gif without using a variant of him.

Boron August 19th, 2004 05:29 PM

Re: My demonbred
 
question :
you have 19 reinvigoration if i counted right .
the heart though gives you a chestwound ( + 5 encumberance iirc ) .
a demonbred has base encumberance of 5 too .

so you get 9 net reinvigoration each turn right ?

further question :
your fire brand makes fire damage .
if my sc is 100% fire immune he shouldn't suffer any damage right ?

so what with a standard ice devil / bane lord with a life leech weapon and the base gear like pendant of luck , boots of flying , jade armor etc ?

just scripted to attack immediately .
then you have phonix pyre up but are probably 2 times hit and suffer already quite nice fatigue .

i think the standard ice devil / bane lord should have quite good chances to bring you to 100 fatigue sooner or later .
i don't know how much damage you suffer though from the phönix pyre explosion but i think not too much .

i have not too much knowlegde with blood vengeance yet but a standard ice devil / bane lord with amulet of antimagic etc has a pretty high mr too so the blood vengeance effect shouldn't hapen too often .

Sheap August 19th, 2004 05:34 PM

Re: My demonbred
 
Any unit with fire immunity, a lifestealing weapon, and a reasonable number of HP will defeat this SC.

The lifesteal in this case is needed to repair the damage from blood vengeance, rather than fatigue, this unit will suffer plenty of fatigue on its own.

It is however an inventive combination.

Boron August 19th, 2004 05:53 PM

Re: My demonbred
 
Quote:

Sheap said:
Any unit with fire immunity, a lifestealing weapon, and a reasonable number of HP will defeat this SC.

The lifesteal in this case is needed to repair the damage from blood vengeance, rather than fatigue, this unit will suffer plenty of fatigue on its own.

It is however an inventive combination.

ah so my understanding seemed to be quite correct http://forum.shrapnelgames.com/images/smilies/happy.gif

the idea is very good i think too http://forum.shrapnelgames.com/images/smilies/happy.gif

vq seems perfect for this . no need for the reinvigoration items , no worries about afflictions ...

the arch devils are probably good candidates for this too .

Boron August 19th, 2004 05:58 PM

Re: My demonbred
 
how does it work together with crystal heart ?

is crystal heart removed after death ? because with phönix pyre the user is not really dead so perhaps it keeps him alive and is not consumed ?

DLC1 August 19th, 2004 06:29 PM

Re: My demonbred
 
Quote:

Sheap said:
Any unit with fire immunity, a lifestealing weapon, and a reasonable number of HP will defeat this SC.

The lifesteal in this case is needed to repair the damage from blood vengeance, rather than fatigue, this unit will suffer plenty of fatigue on its own.

It is however an inventive combination.

phoenix pyre is concussion damage,alot of generic damage. http://forum.shrapnelgames.com/images/smilies/happy.gif

so fire immunity wont save you http://forum.shrapnelgames.com/images/smilies/laugh.gif

alexti August 19th, 2004 09:05 PM

Re: My demonbred
 
I didn't test it, but I think an Arch Devil with antimagic amulet, armour of souls and boots of quickness should do just fine, I don't even think that life-stealing weapon is needed, any decent one should do. The demonbred will probably get killed every turn, how much fatigue holy pyre reanimation causes exactly? My impression was it is something around 50.

nakomus August 19th, 2004 09:13 PM

Re: My demonbred
 
The problem is how to keep the attacker alive. I believe Phoenix Pyre does, or at least did, do generic damage, as opposed to fire damage, so there is no easy way to protect yourself. Can the Arch Devil absorb a Phoenix Pyre every turn?

Cheezeninja August 19th, 2004 10:02 PM

Re: My demonbred
 
I tend to avoid phoenix pyre with SC's, because while they may win one battle, after dying that many times they're usually going to pick up a cornucopia of afflictions, effectivly neutralizing themselves in the process.

[edit]

Oh, and a dusk elder with Staff of Storms and skull helm set to cast drain life, drain life, drain life, drain life, drain life.

or possibly a dwarven smith with SoS and earth boots set to cast summon earthpower, petrify, petrify, petrify, petrify.

alexti August 20th, 2004 01:49 AM

Re: My demonbred
 
Quote:

nakomus said:
The problem is how to keep the attacker alive. I believe Phoenix Pyre does, or at least did, do generic damage, as opposed to fire damage, so there is no easy way to protect yourself. Can the Arch Devil absorb a Phoenix Pyre every turn?

For a several turns, yes. To be safe, it's better to give him some regeneration item or life-steal weapon. Or both.

Astral mage with lifelong protection, amulet of antimagic,
reinvigoration items and rune smasher can probably succeed to by casting Soul Slay.


All times are GMT -4. The time now is 12:12 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.