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Using Mods on Mosehansen
I'd like to use Graeme's MolochCowardFix mod in a new mosehansen game - is that possible? I know I read a post somewhere by Esben that he's waiting a patch from IW that will allow mods to be chosen by pulldown on his server, but I'm hoping theres a manual option available. - Thufir |
Re: Using Mods on Mosehansen
Sorry, no, there isn't any way. Remember that the web pages is just a front to the text based dom2. You'll just have to wait for 2.13, or find a server that can setup the game graphically (and manually) for you.
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Re: Using Mods on Mosehansen
I've got room for another game if you need a host.
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Re: Using Mods on Mosehansen
ehh, the moloch can get along w/out any fix. just be careful ;-)
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Re: Using Mods on Mosehansen
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OTOH, Moloch seems like the perfect SC pretender for Abysia, and I've gotten quite attached to him http://forum.shrapnelgames.com/images/smilies/wink.gif I've played around with VQ setups, and they're just not so very satisfying... |
Re: Using Mods on Mosehansen
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Re: Using Mods on Mosehansen
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Re: Using Mods on Mosehansen
Yes, I can run any mods you need, since I set everything up manually http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Using Mods on Mosehansen
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Anyhow, I'd like to start a game using Graeme's Moloch Coward Fix mod, if that's ok with you. - Thufir |
Re: Using Mods on Mosehansen
Yep, still open, although I did get and respond to your PM...
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