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Building a Better Pretender
I'm sure this has been done to death before. Finding the thread though, that's tough.
I'm intrested in general discussion of the pretender chasis, setting the scales, and custom equiping. I'm really intrested in, how to use an immobile pretender. Boron, I hope you or another strategy guide person will include some info on this. For example, how useful are dragons. I've stayed away from them in SP (and am more conservative in my one MP) because of their single straightforward magic path and their tendency, when played by the computer, to charge into my army and get slaughtered. Are there compensating strengths? How do they work well? What about the various humans? I've used the Sorceres occasionally for a cheap rainbow w/ added pearls. The sage makes sense for quick research. I've tried the druid to generate Vine stuff in SP but find, if he just hangs around, he's worth more as research. Has there been a discussion of these folks? The discussion of special pretenders at: http://www.freewebs.com/dominions2/ in the guides, is great. I'm looking for that w/ normal pretenders. Rylen |
Re: Building a Better Pretender
I rarely see any talk about dragons being used as pretenders... mainly because they are overpriced and pretty much stuck with one good magic path.
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Re: Building a Better Pretender
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aide pour la traduction Comment faire un bon prétendant - spécialistes Comment faire un bon prétendant - supporteurs |
Re: Building a Better Pretender
nice Posts nagot. I like any alternatives to a standard supercombatant.
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Re: Building a Better Pretender
I think the reason most people avoid dragons is because, for what you get, the Wyrm is really a better deal. The thing about a monster type pretender is that you can start attacking independents right from turn 2. Undead or titan pretenders need to do at least a little bit of research before they move out. The problem with dragons is that they don't have regeneration. Since monster pretenders fight all the time, they are really prone to getting afflictions. The Wyrm, who is tougher than the dragon anyway, and has much lower path cost, does have built-in regeneration and is amphibious, too. The dragon's only military advantage is that it flies. (The blue dragon can go in the water by way of water magic, of course).
If you wanted a good cheap W9 or N9 blessing, and a monster-type pretender, the dragon would be the way to go. For F9, you'd really be better off with the Moloch. The dragon can also take better advantage of items by turning into human form. But it's hard to come up with a good use for these items when you can't use most of them in combat and all your magic is concentrated in one or maybe two paths. |
Re: Building a Better Pretender
There's always the Pangaean Carrion Dragon, which does have recuperation if memory serves. It's not quite the 'traditional' dragon however.
Immobiles... well, there's the Fountain of Blood, which might be useful for jumpstarting a blood economy. There's the R'lyeh Void Lurker, which since it's alive can be turned into a mobile Wight Mage. The Oracle might be useful for an astral-9 blessing, while Mr. Flaming Skull has been pushed into F9/A9 by some although the scales will presumably suffer. |
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Re: Building a Better Pretender
its not that difficult to conquer indeps w/ a moloch. just send in a little bit of useless backup.
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