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Q\'s about events
Is it possible to have:
A) an event triggered by someone stepping on a certain spot? B) have an event cause specific doors to open? |
Re: Q\'s about events
if you look at the events.txt, you'll see this :
<font class="small">Code:</font><hr /><pre>Trigger X Type: Item Given To Monster Monster Killed Monster Talked To About Topic Quest Completed //Character At Location //Action At Location //Item And Action At Location //Monster at Location //Spell Cast At Location //Terrain Destroyed At Location //Map Load //Quest Completed Result X Type: Quest Completed Quest Failed Quest Visible True Quest Visible False Display Text End Game Play Music //Transport Character //Change Terrain //Move Item //Move Monster //Enable/Disable Event //Record Time //Change Talk //Display Special Effect </pre><hr /> the ones with a // are those that were meant to be added, but currently won't work, sadly, the two things you want to do (character at location and change terrain (I think)) are currently not working http://forum.shrapnelgames.com/images/icons/icon9.gif edit : looking at this again, the trigger seems to have two 'Quest Completed' events, one that works, and one that doesn't work? |
Re: Q\'s about events
well, that puts HUGE damper on what I had in mind for my mod...
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Re: Q\'s about events
Yes, a lot of those Trigger and result types would be very usefull, too bad they don't work...
For your problem with the opening doors you might try and make a key available upon finishing a quest. (make a killed monster drop the key, or have some character sell it when you talk to him. Triggering an event when the character is standing at a certain point is more difficult.. Maybe you can use a monster with a non-moving strategy, that mimics a door or other object.. (make a monster graphic that looks exactly like a closed door, if the character opens the door he actually kills the monster instead, which can be used as a trigger.. |
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