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# of systems with planets?
Is there a way to modify the number of systems that have planets in a given quadrant type? Maybe it's just random bad luck, but I'm repeatedly starting new games to discover that half (sometimes more) of the systems have no plamets in them. In the Last one, ten of the first 15 systems I explored had no planets at all?! http://forum.shrapnelgames.com/images/smilies/shock.gif
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Re: # of systems with planets?
What kind of quadrant game setup did you use? IIRC Ancient gives lots of dead stars and asteroid belts. Try using Dense Cluster - that usually gives a pretty good number of planets.
Have you tried using Fyron's Quadrant Mod? Tons of planets there and some great additions like random movement, etc. |
Re: # of systems with planets?
Mid life, Galatic edge, Ancient, Large size. Haven't seen dense cluster? Guess I'll give the mod a shot, thanks for the tip!
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Re: # of systems with planets?
Ooops! Sorry, I think Dense Cluster was in the FQM... http://forum.shrapnelgames.com/image...es/redface.gif Well, you should check it out anyways. You can build quicker IMO with that mod (if that's what you're after). If you're looking for long,epic games, check out AIC or Proportions.
I don't think I've played a stock game for over a year at least. |
Re: # of systems with planets?
G'Day Star Jack.
In the data directory, have a look at the QuadrantTypes.txt file. In this file, contains the starting chances of each type of system for each quadrant type. You can remove all the dead systems for a particular quadrant. Make sure you backup this file before modifing it however. |
Re: # of systems with planets?
Quote:
http://fqm.spaceempires.net/ |
Re: # of systems with planets?
/me runs by carrying lots of shiney, colorfull spheres, which seem to be trailing various gasses...
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