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There is no drone bug...
... at least not in the combat simulator! I set up 2 small transports with 1 drone launcher and 12 drones in cargo, and in both tactical and strategic they only launched one per turn, not all the drones in cargo! (Unless all the drones were launched into one square in strategic, but normally drones don't do that... http://forum.shrapnelgames.com/image...s/rolleyes.gif) Anyone want to test this out with an actual combat, because if this does work then there's really no reason why drones can't take the place of seekers in a mod...
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Re: There is no drone bug...
Other than the simple fact that loading up 250 spread out ships with seekers all the time is a huge micromanagement nightmare, of course. http://forum.shrapnelgames.com/images/smilies/eek.gif
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Re: There is no drone bug...
There is still the problem that they keep launching in combat till the enemy ship is destroyed. So you could throw one sacraficial ship at a fleet bearing down on you and seriously deplete their stock of missles. If the combat ai more inteligently only launched enough drones to kill the available targetrs then it would be ok.
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Re: There is no drone bug...
*unlurks http://forum.shrapnelgames.com/image.../beerglass.gif
but Geo, you can do that. There is a 'Drones per Target' setting in strategies. *engage lurking device [img]/threads/images/Graemlins/icon27.gif[/img] |
Re: There is no drone bug...
But does it actually _work_?
Also, it is a very imperfect solution, as the number of drones you want to shoot at two different targets is often quite different... |
Re: There is no drone bug...
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and no. It may not be perfect, but it is a good thing. http://forum.shrapnelgames.com/image...ies/stupid.gif |
Re: There is no drone bug...
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