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-   -   Aquatic? (http://forum.shrapnelgames.com/showthread.php?t=20602)

baboune August 28th, 2004 06:02 PM

Aquatic?
 
How does an aquatic creature gets out of the sea and on to land?
Spells? Magic items?

archaeolept August 28th, 2004 06:15 PM

Re: Aquatic?
 
amulet of the fish. i think its like A1W1 const 4. can't swear to that since i've never bought one.

Sheap August 28th, 2004 06:16 PM

Re: Aquatic?
 
Amulet of the Fish, a contruction 4 miscellaneous item requiring 1 air and 1 water skill to make, will allow the commander that carries it to leave the water.

There's no way to get aquatic non-commanders out of the water, other than by using Gift of Reason and then giving them an Amulet of the Fish.

baboune August 28th, 2004 06:19 PM

Re: Aquatic?
 
thx ... no war lobster on land http://forum.shrapnelgames.com/images/smilies/frown.gif (or tough to do)

Gandalf Parker August 28th, 2004 08:02 PM

Re: Aquatic?
 
Quote:

baboune said:
How does an aquatic creature gets out of the sea and on to land? Spells? Magic items?

You operate with the same limitations that the land people do trying to get into the water.

Magic items can help.

Getting access to provinces which create amphibious units.

rent the mercenarys which are amphibious

Keep in mind that you only have to get ONE province. Just like I tell the landsters who wonder how they will ever take the water. Get ahold of ONE land province. Something with high resources. Build land units in it. Rent land mercenarys there. After that you are a land army.

deccan August 28th, 2004 08:18 PM

Re: Aquatic?
 
Yeah but landsters find it hard to take sea provinces because all they can build in it are crappy tritons and they can't build forts underwater. So just taking one sea province isn't all that useful.

Arryn August 28th, 2004 08:46 PM

Re: Aquatic?
 
Quote:

deccan said:
Yeah but landsters find it hard to take sea provinces because all they can build in it are crappy tritons and they can't build forts underwater. So just taking one sea province isn't all that useful.

The L7 Conjuration spell Living Castle (N4W1) creates an underwater fortress. I point this out to you because landlubbers *can* create underwater forts. It just requires powerful, expensive magic.

Gandalf Parker August 28th, 2004 09:26 PM

Re: Aquatic?
 
Why would a land nation want a fort underwater?

But eventually you can build enough tritons to take another province, then another, then another. Thats what I meant by only needing to worry about getting one.

Same with water getting onto land. Amphibs dont tend to fight all that well so you might need twice as many to get your foothold. But you get one, then use it to build a land army.

Arryn August 28th, 2004 09:35 PM

Re: Aquatic?
 
Quote:

Gandalf Parker said:
Why would a land nation want a fort underwater?

Beats me. There's really not much use for them. Water provinces have poor resources, and tritons fly, so the defensive aspects of the forts are almost nil once the walls have been breached, which is easy to do.

archaeolept August 28th, 2004 09:39 PM

Re: Aquatic?
 
sometimes you find very valuable sites underwater. I had one such recently worth 11 gems/turn.

also, in order to "castle" and dominion push.


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