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-   -   Fighter Info Needed (http://forum.shrapnelgames.com/showthread.php?t=2061)

nweaver February 25th, 2001 08:07 PM

Re: Fighter Info Needed
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by jimbob55:
You can keep them in storage on a planet and launch them in tactical combat mode or you can launch them like satallites.
As long as you don't move them round until they run out of supplies, they will stay ready for combat indefinitely.
Launching them is the easiest because space has infinite storage capacity...
<HR></BLOCKQUOTE>


Be sure to launch fighters in large Groups (20+ large fighters, 30-40+ small fighters). THe reason why: With a fighter group, you want enough firepower to destroy the biggest ship in a single turn. Otherwise, the fihters can't all get close enough, and they all get chewed up by point defenses.

Organic fighters are the best, because of the available weapons being the most power/space. If you are playing a nonorganic race, consider a shield depleater followed by a real weapon, once the enemy starts using shileds, because the shield depleters will fire first for ALL fighters in the group, then the normal weapon.



Claymore February 26th, 2001 02:37 AM

Fighter Info Needed
 
Can I build and launch them as part of a planets defence ? Do they have to be launched from carriers or can the be either in a cargo storage facility and jettisoned into space for a suprise defence, or could you just have them circling the planet like a satelite(does a ship have to place them in orbit around the planet that made them ?

jimbob55 February 26th, 2001 02:44 AM

Re: Fighter Info Needed
 
You can keep them in storage on a planet and launch them in tactical combat mode or you can launch them like satallites.
As long as you don't move them round until they run out of supplies, they will stay ready for combat indefinitely.
Launching them is the easiest because space has infinite storage capacity...


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