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Reproduction Bug?
It seems SEIV 1.91 has a little bug. It concerns the rate of reproduction.
I have a planet with a population of 1330M and reproductionrate of 13%. This should give a population of: 1330*1,13=1503M. But instead the computer gives me a population of 1347M. So: (1347*100)/1330=101,3 (reproductionrate of 1,3%) This means that the computer has calculated the reproductionrate ten times smaller that it says on the infoscreen. Is this really a bug or did I miss something? |
Re: Reproduction Bug?
There are several lines in the settings.txt of the mod/game you are playing, some of them are related to the starting reproduction (base % without racial modifers) and another lines which indicates how often reproduction happens, each turn, each tenth turn or whatever you like. However i cant see a reason your reproduction will only be calculated with 10% of the shown value...
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Re: Reproduction Bug?
It's because the reproduction rates quoted are per YEAR, while the game divides each year into 10 turns. Yes, I know that 1% per turn over 10 turns comes out to more than 10% per 10 turn interval, due to compound interest, but apparently Aaron forgot or didn't want to confuse people with the math :p
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Re: Reproduction Bug?
And, the 1.x% (or whatever) per month is always rounded UP, so you even get 1 + 0.1% = 2 M. So, in many games, don't bother with the reproduction rate in the race setup as long as the net sum is positive.
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Re: Reproduction Bug?
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However in general, ya, in the unmodded game, population isn't generally a huge deal, especially since you can often move entire planet populations around on single ships, etc... http://forum.shrapnelgames.com/image...s/confused.gif PvK |
Re: Reproduction Bug?
Yeah, that part of the game is kind of unrealistic. Those transport ships have got to be incredibly huge to carry all those millions of people...
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Re: Reproduction Bug?
Thanks for clearing that up guys.
I forgot the population amount needed to get to that 13%. Thanks! |
Re: Reproduction Bug?
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