.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Image Mods (http://forum.shrapnelgames.com/showthread.php?t=20630)

Caduceus August 30th, 2004 02:20 PM

Image Mods
 
I know the top gets full quickly, but should we consider putting a sticky "image mod" Category near the top of the list for new players, and noting for everyone else, when there are updated image/facility pics?

Wildcard [img]/threads/images/Graemlins/icon46.gif[/img]

Fyron August 30th, 2004 02:42 PM

Re: Image Mods
 
I would say no. If you were going to do that for the Image Mod, would you not have to do that for every other mod as well?

Suicide Junkie August 30th, 2004 03:02 PM

Re: Image Mods
 
A Lurk Report type thing would work well, though.

Caduceus August 30th, 2004 11:35 PM

Re: Image Mods
 
Quote:

Imperator Fyron said:
I would say no. If you were going to do that for the Image Mod, would you not have to do that for every other mod as well?

I guess, but I was thinking of the fairly large number of mods that rely on updated images, etc.

Just a thought...

Wildcard [img]/threads/images/Graemlins/icon46.gif[/img]

Suicide Junkie August 31st, 2004 01:21 AM

Re: Image Mods
 
Quote:

wildcard06 said:
Quote:

Imperator Fyron said:
I would say no. If you were going to do that for the Image Mod, would you not have to do that for every other mod as well?

I guess, but I was thinking of the fairly large number of mods that rely on updated images, etc.

Just a thought...

Wildcard [img]/threads/images/Graemlins/icon46.gif[/img]

Ah, but you see, if the imagemod is updated, the modders don't have to worry.
Everything they call for will still be in the exact same position, so the mods will work fine.


All times are GMT -4. The time now is 12:39 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.