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Domionions II: Modding Project. Updated 17-03-2005
Look the post on the top!
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Re: Domionions II: Modding Project ... updated lin
1 Attachment(s)
EDIT: Weapons & Armor Database has been updated to include the statistics for all of the previously undocumented weapons (added Spiked Club, Great Bow and all of the [Effect] X weapons)
Here's a repost of what was a separate thread, so that modders won't have to go looking for the information any further than this thread: Quote:
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Re: Domionions II: Modding Project ... updated lin
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Just 2 ideas of mine :)
Test them at your leisure.
In Magocracy, I've taken away capital city mages, and troops - and put together some mages from nations, and summons. The troops are unnatural, too. There is almost no priestly power there, not even Monk. It contains a new pretender, too. http://normal.eqnet.hu/gama/mages_mod.zip The other came from a weapon type I found, and voila! Jotunheim, after a meteor strike became a little different. No cold resistance, but poison, and marsh survival, and poor amphibian. There is one type of troop, and one type of mage - and, of course, the brain parasites. http://forum.shrapnelgames.com/images/smilies/happy.gif They have a charm, and an immobilizer weapon, and a lot of movement in battle. But are small, exhaust quickly, weak, and the eggs have to be carried carefully - 1 map movement. Except them in defenses over 10. http://normal.eqnet.hu/gama/alien_mod.zip Try them out, get the ideas freely, and don't mention my part. http://forum.shrapnelgames.com/images/smilies/wink.gif |
omionions II: Modding Project. Updated 16-03-2005
updated 16-03-2005
Hi all, I have updated the links to the mod projects ... I hope some moderatro make that sticky or just update the old post by Zen Welcome to the Dominions 2 Modding Community! This thread is to attempt to keep in order the various Modding Projects and Resources for Dominions 2. In order to have a more organized and Community impact we will be putting current Modding Projects here in order to keep interest and feedback alive as well as more complete Mods. If you would like to have your Modding Project linked please contact a Moderator. For those looking for additional members or even initial modding partners please feel free to advertise. This thread will be pruned and cleaned in order to keep it orderly. Projects Amazon Empire A ConVersion of Pangaea to the Amazon empire of Themiskyra, a combination of the four Amazon tribes with some additional units and historical Amazon names . Created by PvK NEW & COMPLETE VERSION 1.01 http://www.shrapnelcommunity.com/thr...mp;o=&vc=1 Last news 07/15/04 Arralen's Pangaea Mod Modifies the nation of Pangaea for minor inconsistancies, balance, and a new unit. http://www.shrapnelcommunity.com/thr...t=all&vc=1 Last update 04/10/04 Arralen's Sidhe Goddess Mod Modifies the Man Pretender Mother of Tuatha to a more combat oriented Pretender appropriate for the Last of the Tuatha Theme http://www.shrapnelcommunity.com/thr...mp;o=&vc=1 Last updated 25-02-04 Ashikaga Shogunate A ConVersion of T'ien Ch'i to the Ashikaga Shogunate period in Japanese History or "Warring States". Created by Potatoman NEW VERSION with 2.40 http://www.shrapnelcommunity.com/thr...art=1&vc=1 Last updated 06/09/04 Barbarian Kingdoms by quantum_mechani http://www.shrapnelcommunity.com/thr...mp;o=&vc=1 Last update 07-16-04 Black Moon Chronicles Based off the Black Moon Chronicles, by Sube. http://www.shrapnelcommunity.com/thr...t=all&vc=1 Last update 08-23-04 Screenshots of the Mod: http://www.dom2mod.i8.com/photo.html Calrea Total ConVersion of New Nations/Units/World Map/Spells and Magic Items[/b] Contact: Zeikko http://www.shrapnelcommunity.com/thr...t=all&vc=1 The project seems to be dead ... the web page of the project don't respond Cho-ku-no, A mod that try to improve Tien-chi with the introduction of cho-ku-no v 1.4 by Horst http://www.shrapnelcommunity.com/thr...o=&fpart=1 Conceptual Balance Series a mod that make a lot of balacne corrections, by Zen http://www.shrapnelcommunity.com/thr...o=&fpart=1 always updated Dracasia - The Land of Dragonkin (LoTD) By Thilock_Dominus A playable Draconian nation that replaces Atlantis. http://www.shrapnelcommunity.com/thr...t=all&vc=1 Last news 13-08-04 Exalted Mod Based off the White Wolf Exalted Setting. In Progress by Scott. http://www.shrapnelcommunity.com/thr...t=all&vc=1 Last news 06-13-04 Forest of Lorien By Thilock_Dominus A mod that replaces Pangaea with the Wood Elf from the Warhammer World http://www.shrapnelcommunity.com/thr...o=&fpart=1 Close to be realeased 18-02-2005 GreyElfLite A Mod that replace Caelum with Grey Elf by RedRover http://www.shrapnelcommunity.com/thr...&Forum=f74 Last news 01-Nov-04 Griffins of Akkylannie The mod replaces Caelum with the Griffins of Akkylannie from Confrontation, a miniatures game with a great background, by Cegorach in progress http://www.shrapnelcommunity.com/thr...o=&fpart=1 Last updated 09-07-04 Kolum Mod Project Modifications that deal with converting nations of a D&D world that is based in part to Glen Cook's "Black Company" series of Novels and the George R.R. Martin "A Song of Fire and Ice" series. This Project is looking for more participants http://www.shrapnelcommunity.com/thr...t=all&vc=1 the project seems to be dead .... Mod for Pythium odd_enuf http://www.shrapnelcommunity.com/thr...mp;o=&vc=1 Last news 08-20-04 Ogala Sioux a mod that replaces Tien-chi with the Ogals by tinkthank http://www.shrapnelcommunity.com/thr...o=&fpart=1 Released 21-02-2005 Persian Empire Mod (beta) a mod that replace Ulm turning them into the Persian empire by Verjigorm http://www.shrapnelcommunity.com/thr...o=&fpart=1 Last updated 16-03-2005 Recrtuable Units Rebalance by Saber_Cherry http://www.shrapnelcommunity.com/thr...t=6#Post340509 Officially Complete Rise of Gollarn replace Vanheim with The Gollarn, pale, amphibious humaniods from the waterlaced caverns deep below the earth. by quantum_mechanic http://www.shrapnelcommunity.com/thr...o=&fpart=1 last update 17-03-2005 Ulm beefe up a mod that gives Ulm a better chance by Arralen [url = http://www.shrapnelcommunity.com/thr...ge=0&view=]http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=320906&page=0& ;view=]http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=320906&page=0& ;view=[/url][/url] Last updated 18-02-2005 Umbarthium Short folks with four arms by Agrajag http://www.shrapnelcommunity.com/thr...mp;o=&vc=1 Last news 07-30-04 |
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