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Modding question
I've been compiling a list of weapons and armor stats (the project is starting to get well under way) as a tool to help mod makers, but I've got a question to ask:
If you mod a specific type of magical weapon or armor to a new unit as its starting equipment, does it get the bonuses to its stats that a commander wearing the same forged item would? E.g. does modding starshine skullcap to be a units native helmet give that unit the +2 MR (and +1 astral if it's a commander)? Or does a unit armed with Tartarian Chains (such as a Tartarian spirit is) cause the enslavement effect associated with the artifact? Edi |
Re: Modding question
The intrinsic skullcap would only give its armor value and no other bonuses. The tartarian chain would strike as a real tartarian chain, but it would not give any other bonuses to its wielder if it had any.
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Re: Modding question
Ah, thanks, that makes the whole business a hell of a lot less hassle. http://forum.shrapnelgames.com/images/smilies/happy.gif No need to start putting a bazillion special abilities into the list.
Just noticed that there are two types of Tartarian Chains, one with enslavement effect (the artifact), and one without (that the Tartarian Spirit monster uses), so I guess that pretty much takes care of that. By the way, what's with the identical weapons in different number slots? E.g. Bite (20) and Bite (322) are completely identical, though 322 seems only to be assigned to rather large monsters and 20 to smaller ones (except the dragons, who have 20). Just a holdover from something or accidental overlap? Edi |
Re: Modding question
1 Attachment(s)
Check this thread created by Saber Cherry. This list with (all?) items and their respective ids was made by Unwise by (I presume) adding any that were missing from Saber's list. All/most of the stats also seem to be in place. If you have JAVA installed you can try Saber Cherry's Combat Simulator that has information of all these items in it. I'll post it as an attachment.
1 = Spear 2 = Pike 3 = Trident 4 = Lance 5 = Halberd 6 = Short Sword 7 = Quarterstaff 8 = Broad Sword 9 = Dagger 10 = Falchion 11 = Great Sword 12 = Mace 13 = Hammer 14 = Maul 15 = Morningstar 16 = Flail 17 = Axe 18 = Battleaxe 19 = Bite 20 = Bite 21 = Javelin 22 = Sling 23 = Short Bow 24 = Long Bow 25 = Crossbow 26 = Arbalest 27 = Boulder 28 = Long Spear 29 = Claw 30 = Venomous Bite (strong poison) 31 = Coral Spear 32 = Coral Knife 33 = Claws 34 = Blow Pipe (poison) 35 = Ice Knife 36 = Ice Lance 37 = Ice Blade 38 = Snake Hair (weak poison) 39 = Free 40 = Whip 41 = Bane Blade (2H, decay) 42 = Bane Blade (decay) 43 = Poisoned Claw (paralyze) 44 = Ice Mace 45 = Coral Club 46 = Coral Glaive 47 = Lobster Claw 48 = Fire Flare 49 = Iron Prod 50 = Weak Poison [Effect] 51 = Strong Poison [Effect] 52 = Death Poison [Effect] 53 = Debilitative Poison [Effect] 54 = Paralyzing Poison [Effect] 55 = Hoof, Monster 56 = Hoof, Knight 57 = Sickle 58 = Wail (fear) 59 = Rod of Death 60 = Fear [Effect] 61 = Fire Breath 62 = Bile Breath 63 = Life Drain 64 = Decay [Effect] 65 = Fangs (death poison) 66 = Jotun Axe 67 = Phantasmal Weapon 68 = Barbed Tail (paralyze) 69 = Icicle Fist (cold) 70 = Astral Claw 71 = Sleep Vines 72 = Sun Slayer (area death) 73 = Area Death [Effect] 74 = Sword of Sharpness (AOE 5) 75 = Enchanted Sword 76 = Fire Sword 77 = Ice Sword 78 = Stinger 79 = Thorn Spear 80 = Firebrand (fire) 81 = Thorn Staff (weak poison) 82 = Frostbrand (cold) 83 = Wave Breaker 84 = Unquenched Sword (AOE fire) 85 = Tentacle 86 = Mind BLast (paralyze) 87 = Mage Bane (unconciousness) 88 = Unconciousness [Effect] 89 = Snake Staff (weak poison) 90 = Crush 91 = Stun [Effect] 92 = Fist 93 = Cold Breath (cold) 94 = Spear 95 = Flambeau (fire) 96 = Spear 97 = Woundflame (extra plague) 98 = Extra plague 99 = Main Gauche of Parrying 100 = Standard 101 = Athame 102 = Faithfull 103 = Stone Sword (AOE petrify) 104 = Area petrify [Effect] 105 = Staff of Storms (shock) 106 = Sword of Swiftness 107 = Halberd of Might 109 = Herald Lance (vs undead/demon) 110 = Wraith Sword 111 = Heart Finder Sword (heart finding) 112 = Heart Finding [Effect] 113 = Tempest (AOE shock) 114 = Area Shock [Effect] 115 = Dwarven Hammer 116 = Strangulation (stun) 117 = Knife of the Damned (curse) 118 = Curse [Effect] 119 = Hammer of the Cyclops 120 = Enchanted Spear 121 = Dancing Trident 122 = Havest Blade (leg chop) 123 = Javelin of Flight 124 = Ice Rod (cold) 125 = Leg Chop [Effect] 126 = Poison Dagger (strong poison) 127 = Venomous Bite (weak poison) 128 = Gloves of the Gladiator 129 = Duskdagger 130 = Hammer of the Mountians 131 = Frost BLast (AOE cold) 132 = Shortsword (vs larger) 133 = Midget Masher (vs smaller) 134 = Scepter of Authority 135 = Champion's Trident 136 = Vine Whip (entangle) 137 = Entanglement [Effect] 138 = Rat Tail (greater fear) 139 = Greater Fear [Effect] 140 = Whip of Command 141 = Poison Spit (weak poison) 142 = Touch of Leprosy (disease) 143 = Disease [Effect] 144 = Scorpion Stinger (death poison) 145 = Heavenly Horn (AOE vs Undead) 146 = Venomous Claw (death) 147 = Spray Poison (poison) 148 = Spider Claw 149 = Flesh Eater (extra chest wound) 150 = Extra chest wound [Effect] 151 = Wand (extra chest wound) 152 = Longbow of Accuracy 153 = Stick 154 = Bow of War (13 attacks) 155 = Black Bow (feeblemind) 156 = Feeblemind [Effect] 157 = Oath Rod (feeble) 158 = Flailing Hands (fear and cold) 159 = Fear and Cold [Effect] 160 = Cold [Effect] 161 = Just Man's Cross (vs undead) 162 = The Summit 163 = Thistle Mace 164 = Unused 165 = Great Club 166 = Golden Claw 167 = Poison Sling (AOE poison) 168 = Piercer 169 = Gate Cleaver 170 = Sword of Justice (small area fire) 171 = Small Area Fire [effect] 172 = Magic Sceptre 173 = Star of Heroes 174 = Armor Dest [Effect] 175 = Chi Kick 176 = Stone Bird 177 = Astral Serpent (death poison) 178 = Summer Sword 179 = Sword of Aurgelmer (curse) 180 = Ethereal Crossbow (death) 181 = Implementor Axe 182 = Trunk 183 = Snake Bladder Stick (AOE poison) 184 = Hammer of the Forge Lords (small area fire) 185 = Lightning Swarm 186 = The Admiral's Sword (curse) 187 = Pain Sickle (decay) 188 = Tartarian Chains (enslavement) 189 = Enslavement [effect] 190 = Phantasmal Claw 191 = Ember (small area frost & fire) 192 = Small area frost & fire [effect] 193 = Trident From Beyond (soul slay) 194 = Soul slay [effect] 195 = Sword of Many Colors (killing light) 196 = Killing light [effect] 197 = Gaze of Death 198 = Flame Burst (fire) 199 = Banefire Bow 200 = Bane Burst (decay) 201 = Magic Spear 202 = Magic Sword 203 = Barbed Tail (paralyze) 204 = Shark Bite 205 = Sword of Injustice (decay) 206 = Ballista 207 = Venomous Claw (weak poison) 208 = Thunder Whip 209 = Fire Javelin (fire) 210 = Fire Sling (fire) 211 = Fire Short Bow (fire) 212 = Fire Long Bow (fire) 213 = Fire Crossbow (fire) 214 = Fire Arblest (fire) 215 = Fire Boulder (small area fire) 216 = Fire [effect] 217 = Fire Bow of War (fire) 218 = Star of Thraldom (false fetters) 219 = False fetters [effect] 220 = Enchanted Pike 221 = Fire [effect] 222 = Cold [effect] 223 = Poison Spit [effect] 223 = Venomous Bite (weak poison) 225 = Fire Breath (AOE fire) 226 = Frost Breath (AOE cold) 227 = Divine Armorment (vs undead) 228 = Elf Shot (stun) 229 = Flame Strike (fire) 230 = Owl 231 = Thunder Fist (shock) 232 = Shock [effect] 233 = Rune Smasher 234 = Jotun Spear 235 = Pincer 236 = Claw (gryphon) 237 = Bite (gryphon) 238 = Magic Staff 239 = Venomous Fangs (strong poison) 240 = Branch 241 = Hell Sword 242 = Hunter's Knife 243 = Lightning 244 = Dark Fire Sword 245 = Axe of Sharpness 246 = Elf Bane (slay magic) 247 = Slay magic [effect] 248 = Venomous Claw (weak poison) 249 = Venomous Claw (strong poison) 250 = Poison Claw (delibitative poison) 251 = Venomous Fangs (paralyzing poison) 252 = Club 253 = Hatchet 254 = Plague Breath (fear) 255 = Area Fear [effect] 256 = Kryss 257 = Bardiche 258 = Claymore 259 = Executioner's Axe 260 = Throwing Axe 261 = Web (entangle) 262 = Web Spit (entangle) 263 = Net 264 = Composite Bow 267 = Pick Axe 268 = Jotun Longsword 269 = Soul Leech (AOE) 270 = Consume Soul (death) 271 = Tentacle, Life Drain 272 = Claw of Kurgi 273 = Pincer 274 = Enslave Mind (fear) 275 = Sun Sword (areal holyfire) 276 = Areal holyfire [effect] 277 = Demon Whip (fire) 278 = Lightning Spear (shock) 279 = Spectral Javelin 280 = Spectral Spear 281 = Spectral Sword 282 = Paralyze (paralyze) 283 = Paralyze (paralyze) 284 = Steal Strength (weakness) 285 = Additional Weakness [effect] 286 = Touch of Leprosy (disease) 287 = Phantasmal Bow 288 = Mictlan Obsidian Sword 289 = Moon Blade (vs magic beings) 290 = Moon Lance (vs magic beings) 291 = unused 292 = Bless fire [effect] 293 = Additional damage [effect] 294 = Weakness (weakness) 295 = Twin Spear 296 = Twin Spear 297 = Serpent Kryss (death poison) 298 = Tartarian Chains 299 = Enchanted Sickle 300 = Head Butt 301 = Fire Bola (fire bonds) 302 = Fiire bonds [effect] 303 = Vine Bow (entanglement) 304 = Evening Star (fire and weakness) 305 = Fire and weakness [effect] 306 = Weakness [effect] 307 = Jotun Battleaxe 308 = Glaive 309 = Jade Knife 310 = Sythe of Slaying (soul slay) 311 = Mind BLast (paralyze) 312 = Bane Dagger (decay) 313 = Spider Fangs (poison, web) 314 = Spider Fangs (death poison, web) 315 = Machaka Spear 316 = Death poison and web [effect] 317 = Rake 318 = Snake Staff (weak poison) 319 = Bite 320 = Flaming Fist (fire) 321 = Flaming Wheel (fire) 322 = Bite (large) 323 = Venomous Bite (weak poison) 324 = Poison Spit (poison) 325 = Venomous Fang (strong poison) 326 = Iron Crutch 327 = Smasher (crusherknack) 328 = Crusherknack [effect] 329 = Slime 330 = Alicorn 331 = Gore 332 = Vision's Foe (eyeloss) 333 = Eyeloss [eyeloss] 334 = ... (armloss) 335 = Armloss [effect] 336 = The Sharpest Tooth (deadliest poison) 337 = Deadliest poison [effect] 338 = Hoof (large) 339 = Cornucopia 340 = Procas's Axe of Rulership (armloss) 341 = Picus's Axe of Rulership (armloss) 342 = Poison Ink 343 = Blade Hand 344 = Demon Slayer 345 = Fly Whisk (stun) 346 = Useless Kick 347 = Flail 348 = Banefire Strike (AOE decay) 349 = Decay [effect] 350 = Fire Flare (AOE fire) 351 = Pitchfork 352 = Gore 353 = Moose Kick 354 = Antlers 355 = Sting (weak poison) 356 = Fire Composite Bow (fire) 357 = Light Lance 358 = Snake Hair (weak poison) 359 = Venomous Bite (strong poison) |
Re: Modding question
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Re: Modding question
Endoperez, I'm already using that particular list as template for a Unit_ID type file on weapons and armor. It's missing some weapons and quite a few armors, but works quite nicely so far.
Cainehill, yes, most of the different claw weapons have different stats from each other, and so do the other bite weapons (there are 5 total), but 20 and 322 are identical even in the stats. Believe me, I've had cause to find out when I was making first the Unit_ID file and now the W&A DB. Edi |
Re: Modding question
There is a mighty roar to accompany the 322 bite. Just a flavour thing.
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