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-   -   Help tweaking pretender (http://forum.shrapnelgames.com/showthread.php?t=20690)

Heironeous September 3rd, 2004 07:31 PM

Help tweaking pretender
 
Recently I've been messing around with Abysia using a fire-9 moloch. Flare/Fire Darts + blessed lava warriors do quite a number on the independents in the early going, and later on combos like Heat From Hell + Fire Storm can be pretty impressive.

My question is in regard to support magic for my pretender. A little air (+precision, aim, mirror image, mistform) or water (quickness) are obvious choices. The problem is that the moloch's ugly new magic cost effectively makes this a 2 positive scale hit - dropping me from magic 3 to magic 1. Also, increased variety of spells isn't always a good thing: more spells means more possibilities for stupidity once the 5 spell script runs out. So, is the trade-off worth it? My initial reaction is to stick with pure fire, but I'm no expert and would definitely like to hear other opinions.

Cheezeninja September 3rd, 2004 07:49 PM

Re: Help tweaking pretender
 
If your willing to really give up some points i find a F9W4 blessing moloch to be extremly powerful while also having alot of utility. I havn't tried that combo with Abysia much as i tend to gravitate towards the VQ when i can (shame on me) but i've found it very successful for Vanheim.


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