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-   -   Healing Battle Afflictions (http://forum.shrapnelgames.com/showthread.php?t=20757)

KroolDeath September 8th, 2004 12:53 AM

Healing Battle Afflictions
 
Everyone,

I've searched far and near, but can come up with no clear answer on how to heal battle afflictions, disease, etc..

I see alot of mention of the Arco priestess, but what about those of us that aren't Arco? Are we just doomed to watch our troops and commanders die?

Thanks for any help on this one.

Krool

The_Tauren13 September 8th, 2004 01:00 AM

Re: Healing Battle Afflictions
 
faerie court ( conjuration 8 nature 5 )

gift of health ( enchantment 5 nature 5 )

the chalice ( construction 8 nature 3 astral 2 )

Cainehill September 8th, 2004 01:23 AM

Re: Healing Battle Afflictions
 

As you can tell from Tauren's post, you basically need nature magic to heal afflictions. The sole exception really is if you play T'ien C'hi, since one of their heroes has the healing ability.

Personally - I think it sucks that you have to have decent nature magic on your pretender to get healing, depending on your nation. Or you can hope to get lucky on a province (jade amazons) or magic site, which you'll probably need anyway, once your pretender with the nature magic gets feebleminded or mute. http://forum.shrapnelgames.com/images/smilies/wink.gif

Arryn September 8th, 2004 01:32 AM

Re: Healing Battle Afflictions
 
Quote:

Cainehill said:
Personally - I think it sucks that you have to have decent nature magic on your pretender to get healing, depending on your nation.

Why? It's logical. You don't expect healing from anything "unnatural" like Fire or Death. You might expect "healing" by stealing someone else's life essence (via Blood magic, in Dom game terms). The fact that moderate levels of Nature magic are required is both for game balance, and that the healing of severe wounds is supposed to be "miraculous", thus not commonplace (ie: easy).

Cainehill September 8th, 2004 04:11 AM

Re: Healing Battle Afflictions
 

Eh. I would tend to think that healing should be found via water magic (where the chalice _should_ be, imo), via nature, via astral, and possibly via blood.

I don't see healing afflictions as being something that should be exclusively the domain of nature, not thematically, and definately not game balance wise.

(If afflictions weren't _SO_ bloody awful for pretenders, or if the pretender recuperation mod were built in, I wouldn't mind. But as is, _if_ you think your pretender is going to get damaged, you need nature. Unless of course, your strategy doesn't really need your pretender or her magic skills.)

Say, Arryn - did I catch that you played Diablo 2 sometimes? Or was the 'addiction' comment based on someone you know? http://forum.shrapnelgames.com/images/smilies/wink.gif

Arryn September 8th, 2004 06:07 AM

Re: Healing Battle Afflictions
 
Quote:

Cainehill said:
Say, Arryn - did I catch that you played Diablo 2 sometimes? Or was the 'addiction' comment based on someone you know? http://forum.shrapnelgames.com/images/smilies/wink.gif

Based on someone I know (who's presently taking a break from D2 to play Doom 3). However, I've played all varieties of D2 characters through Hell, so I'm somewhat familiar with the game. Why do you ask?

deccan September 8th, 2004 07:02 AM

Re: Healing Battle Afflictions
 
Quote:

Arryn said:
Based on someone I know (who's presently taking a break from D2 to play Doom 3). However, I've played all varieties of D2 characters through Hell, so I'm somewhat familiar with the game. Why do you ask?

Heh, I got out of D2 after it became all about doing Mephisto runs again and again or else just doing the cows without killing the cow king.

Molog September 8th, 2004 07:43 AM

Re: Healing Battle Afflictions
 
Regeneration will stop a commander from dieing from disease. Might help a bit.

Boron September 8th, 2004 07:57 AM

Re: Healing Battle Afflictions
 
Quote:

Cainehill said:

Eh. I would tend to think that healing should be found via water magic (where the chalice _should_ be, imo), via nature, via astral, and possibly via blood.

I don't see healing afflictions as being something that should be exclusively the domain of nature, not thematically, and definately not game balance wise.

(If afflictions weren't _SO_ bloody awful for pretenders, or if the pretender recuperation mod were built in, I wouldn't mind. But as is, _if_ you think your pretender is going to get damaged, you need nature. Unless of course, your strategy doesn't really need your pretender or her magic skills.)


Yeah good points . And the only nation with pretenders with recuperation iirc is pangenea .
And Arco has a real great advantage with priestesses .
Furthermore they have the Nataraja .

I think a good idea would be to make a undead counterpart to fairy queens which can heal only undead and a demon healer which can only heal demons .
It makes fantasywise sense too . In many RPGs clerics can DAMAGE demons by casting heal on them http://forum.shrapnelgames.com/image...es/biggrin.gif
Like Matter and Antimatter .

IF the undead healer should be introduced sometime then though tartarians should have their costs increased a bit because they could be healed by the undead healer .

KroolDeath September 8th, 2004 08:54 AM

Re: Healing Battle Afflictions
 
Thanks for all the answers guys. It is I thought. I have several dozens of troops diseased through some spell and all I have been able to do is watch them drop off after time.

Krool


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