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Ceremonial Faith
Question for the devs (or anyone else): Does Ceremonial Faith's +2 preaching level per priest also apply to Calling God?
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Re: Ceremonial Faith
This has already been asked, and I'm nearly certain the answer was "no". Another question on the same topic, though, does Ceremonial Faith only work in friendly territory, as the description implies?
If not, Ceremonial Faith plus large Groups of stealthy Seraphines/Monks might be an excellent combination, especially combined with a flying or teleporting immortal or two. |
Re: Ceremonial Faith
Pretty sure that Cf only works on friendly turf; Restless Worshippers in the one to use to spread the faith in unfriendly territory.
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Re: Ceremonial Faith
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Re: Ceremonial Faith
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http://forum.shrapnelgames.com/images/smilies/happy.gif Is god calling a prayer? Why is the prayer more religious than preaching? This is a matter of definition of the term religion. http://forum.shrapnelgames.com/images/smilies/happy.gif Personal religion, in wich prayer is indeed more important than preaching, is somewhat of a modern development. Not that it didn't exist before christianity, but it has become more prevalent or important in recent times and in the monotheistic religions. When the state (king) and religion becomes separate there is more room/need for individual religion and prayer. If the state and their gods can't protect me I ask my personal god for deliverance. During roman times religion was a matter of state. Personal religion and piety was less common (apart from the household worship of lares and penates) before the influence of oriental mystery religions. In times when religion was the institution that legitimized tradition and the current societal order official ceremonies and sacrifices were much of what religion was about. Preaching in dominions reflects this aspect of state religion (and should probably be called 'hold religious ceremony' or something like it). Sorry, I got carried away. Arryn, you are right in that there is no rational explanation of the current distinction between preaching and god calling. We havn't even though about it. Preaching with ceremonial faith might be a way to influence people with huge and impressive ceremonies that do not have any particular effects on the god. |
Re: Ceremonial Faith
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Having said the above, the calling of one's god, in game terms, is a ritualized ceremony done by one or more priests with the explicit and sole purpose of summoning said deity. It is inconsistent for the game to exclude this particular ritual from receiving the thematic bonus simply because it is focused at one's god and not the god's followers or enemies. It's also illogical from the standpoint that if the god is empowering his/her/its followers with enhanced priestly ability so as to better spread the faith, you'd think said god might want his/her/its followers to be able to bring him/her/it back from the dead ASAP so that said faith won't falter. Quote:
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Re: Ceremonial Faith
Caine,
By that logic, the priests shouldn't be able to bring her back at all, for their power, derived from the god itself, would vanish upon the deity's demise. OTOH, if mortals (priests in this case) create their deity through their own power, then they can certainly invest themselves with extra power too. It either works one way, or the other. If the system is logically self-consistent. Of course, I'm a firm believer in that there's no such thing as logical self-consistency with regards to the subject of religion, but that's a taboo subject here (and my thoughts on religion and politics are by now fairly well known to folks here). http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/smilies/yawn.gif |
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I see it like this: Ceremonial Faith is a clergy thing, and I have no problem with a better organized clergy preaching the masses more efficiently without that ability being linked to the god's very essence. Ceremonial Faith is defined as a 'Special Dominions' section for convenience and this may be misleading, maybe if there was a separate Category for it in the nation design menu (eg, 'Nation Properties', ie things not depending on to the god), you would not have a problem with it. To me the preaching bonus of CF is more akin to the research bonus Sages get, except Sages are available to everyone, while your clergy is only available to you. |
Re: Ceremonial Faith
So what you're saying is that the ceremonial ritual for god-calling is (fundamentally) no different than that of a spell ritual (which also isn't granted a bonus in CF)?
Then I submit that the description should not refer to the bonus as applying to a "religious ceremony", since ceremonies are traditionally prayers (which in this game's terms means spells, not preaching). I suppose that the devs intended to mean that in CF preaching is ceremonialized (and thus very ritualized), but that blurs the line between what is preaching and what is a magic invocation (ritual) and the language one uses to describe such should be chosen more carefully to make this very clear. (Or, at least, explicitly state that god-calling isn't included in CF's effect.) |
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