.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps & Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=96)
-   -   2 little modding question (http://forum.shrapnelgames.com/showthread.php?t=20802)

Horst F. JENS September 11th, 2004 01:21 PM

2 little modding question
 
I play around with my first mod for dom2 and have some questions:

1.) Is there a way to do an poison arrow without using the poison spit weapon numbers ? The reason is that i don't want to ruin the poison spit used by Bog Beast and i dont like the "magic weapon" effect. I want just modify some crossbow bolts or arrows in such a way that not only normal normal damage apply, but also poison damage.

2.) Is there a way to make archers shoot twice per round ?
I found i can make the unit holy (and play with water9 blessing) or i can give 2 bows to each unit. But what i really want is to let my archers fire twice each turn. I was unsucessfull with the new #nratt command, maybe it work only for melee weapons ? Do you know any other useful mod commands for that situation ?

(My mod try to supply a Chu-ko-nu, an chinese repeating crossbow. I will publish it as soon.)

Johan K September 11th, 2004 04:31 PM

Re: 2 little modding question
 
1) Unfortunatelly no. Not without 'ruining' an existing poison attack.

2) #nratt 2, should make it fire two arrows at once (but only one time per round).

Horst F. JENS September 24th, 2004 02:23 PM

Re: 2 little modding question
 
sadly, i have still no luck with the #nratt 2 command for my crossbow mod. is it possible this command work only for melee weapons ?
here is my modified weapon, (patch 2.14):

#newweapon 602
#name "Chu-ko-nu"
#dmg 8
#att 0
#range 23
#ammo 18
#armorpiercing
#nostr
#nratt 2
#sound 13
#flyspr 403 1
#end

It still fire just one weapon instead of tow. Any suggestions ?

Zen September 24th, 2004 02:45 PM

Re: 2 little modding question
 
I believe the #nratt function is broken, it does not change the number of attacks, but instead will overlap your #att value.


All times are GMT -4. The time now is 11:30 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.