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2 little modding question
I play around with my first mod for dom2 and have some questions:
1.) Is there a way to do an poison arrow without using the poison spit weapon numbers ? The reason is that i don't want to ruin the poison spit used by Bog Beast and i dont like the "magic weapon" effect. I want just modify some crossbow bolts or arrows in such a way that not only normal normal damage apply, but also poison damage. 2.) Is there a way to make archers shoot twice per round ? I found i can make the unit holy (and play with water9 blessing) or i can give 2 bows to each unit. But what i really want is to let my archers fire twice each turn. I was unsucessfull with the new #nratt command, maybe it work only for melee weapons ? Do you know any other useful mod commands for that situation ? (My mod try to supply a Chu-ko-nu, an chinese repeating crossbow. I will publish it as soon.) |
Re: 2 little modding question
1) Unfortunatelly no. Not without 'ruining' an existing poison attack.
2) #nratt 2, should make it fire two arrows at once (but only one time per round). |
Re: 2 little modding question
sadly, i have still no luck with the #nratt 2 command for my crossbow mod. is it possible this command work only for melee weapons ?
here is my modified weapon, (patch 2.14): #newweapon 602 #name "Chu-ko-nu" #dmg 8 #att 0 #range 23 #ammo 18 #armorpiercing #nostr #nratt 2 #sound 13 #flyspr 403 1 #end It still fire just one weapon instead of tow. Any suggestions ? |
Re: 2 little modding question
I believe the #nratt function is broken, it does not change the number of attacks, but instead will overlap your #att value.
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