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Are devils worth 7 blood each?
I think that they are worth 7 blood gems a pop. I think that they are fantastic units. I actually think that 7 blood gems a pop just about the correct cost, not too high not too low, just right.
The problem is if that's the correct cost then why do soul contracts cost so little? For the paltry price of 60 blood ( you *really* should be able to forge a hammer if you are going blood ) you get 1 per turn. That pays for itself in 9 turns. This is much faster than other income generating types of investments. Clams take ( assuming alchemy from astral -> water ) 14 turns to pay themselves off. Fever Fetishes take ( assuming closed loop via alchemy again ) take 20 turns ( but really people probably do not close loop these ). Vampires pay off in ~ 14 turns. It just seems like the price of contracts is a little too low. If the requirement was 6 Blood to make them the cost 125 slaves which means it would pay off in 14 turns almost exactly the same as other income streams. I just don't see why these things are so inexpensive. I just won a game based on them and really they are quite powerful. |
Re: Are devils worth 7 blood each?
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Of course there is a window in which you can get busted. Like all investment stratgies. My question is why does this one take less time than all the others to pay off? |
Re: Are devils worth 7 blood each?
It's really not fair to assume a hammer on one side (and not even count its cost or design points on a pretender to get one) and alchemy conVersion loss on the other. Imo, the comparison is flawed at it's very base.
- Kel |
Re: Are devils worth 7 blood each?
I believe it depends on your need.
If you're at peace and plan for a long term game, Soul Contract is better. But the chance to get 10 devils in 2-3 rounds instead could be useful if you're in immediate need for them in battle. Not to count the Soul Contract guy get horror marked, and is victim of horrors, that find him even if he's hiding. |
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Re: Are devils worth 7 blood each?
If the comparison is "how long do they take to pay for themselves", soul contract loses as you cannot alchemise devils into blood slaves for a new soul contract. http://forum.shrapnelgames.com/images/smilies/happy.gif Vampire lords may be more expensive than hammer forged soul contracts, though you may be lucky and find a summoning bonus site. Besides which, vampires are immortal, which is quite handy. |
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I expect that anybody that's doing clamhoarding (or at least doing it well) should be running a substantial surplus in astral, and doing a lot of alchemizing from astral to other types, never from non-astral to astral. |
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