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\"put down rebellions,\"
From the description of SEIV at GameFront.
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Re: \"put down rebellions,\"
I've had it happen on occasion. Mostly from puppet political parties intel projects, but occasionally a "natural" rebellion...
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Re: \"put down rebellions,\"
If only REBELLIONS were a real threat aside from INTEL projects.
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Re: \"put down rebellions,\"
Oh they can be... make a few dozen copies of a rebellion event, and you get lots more of them. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: \"put down rebellions,\"
I know. But to bad the politcal or Intel system is not in place to use the rebellion system correctly. You know you, where you specifically SEND agents to X planet to intice rebellion and your oponent sends in counter intel agnets to stop you.
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Re: \"put down rebellions,\"
What irritates me is early (i.e. less than ten turns in), a colony spontaneously revolts, long before anyone has intel and forms a little splinter colony.
Grr. Guess I need to put away the whip. Wildcard [img]/threads/images/Graemlins/icon46.gif[/img] |
Re: \"put down rebellions,\"
Events. Those pesky events files.
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Re: \"put down rebellions,\"
You should have taken over my Empire in Adamant 012 Atrocities; you would have the pleasure to *attempt* putting down a rebellion. The rebellion of one of my homeworlds in fact; good luck for retaking a world with 12 billion inhabitants and 2,500 militia units. That should fit the bill for your revolt needs. http://forum.shrapnelgames.com/images/smilies/wink.gif
This aside, it is true actual rebellions usually do not matter. What does matter is the slow slide from Jubilant to Angry and then to Rioting, but that probably does not qualify as being rebellions. |
Re: \"put down rebellions,\"
I remember I took over an empire in one of the Dark Nova PBW games and found that I was powerless. When even your own homeworld has an indifferent attitude your screwed.
Say that brings to mind a couple of questions? 1. Can a home world rebel? 2. Does the disposition of the population effect production? I know that if they rebel you get no production, but if they are just indifferent, does that decrease your production? If in SE V the attitude of the population had an effect on the production then maintaining positive moral would be that much more important than it is currently in SE IV. |
Re: \"put down rebellions,\"
I have an interesting question. To my knowledge I have never had a planet rebel against me (probably because I place military police everywhere) but If they did I'd either drop more troops on them or just nuke the population if they cause trouble. If I bomb or "Deathstar" the rebels does my Empire's happines drop because my own people take damage or go up becuase I have defeated another empire?.
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