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-   -   New pretender gods (http://forum.shrapnelgames.com/showthread.php?t=20862)

Lepakko September 15th, 2004 10:56 AM

New pretender gods
 
I have one new pretender what i like to see... He has skill to heal battle afflictions it could be call like master healer he is like other human pretender but it cost little more like 65-75

So has any other player any idea of new pretender gods to one of theme, nation or pretender whant can be use every nations?

Cainehill September 15th, 2004 11:51 AM

Re: New pretender gods
 

Sure. I think Machaka definately should have a spider goddess / pretender, based on the description of Black Sorcerors and Sorceress's, who turn into giant spiders based on their being descendants of their dead god in the mountain - presumably a spider.

So - either a hybrid, centaurish spider, or a full spider (possibly undead) with no arm slots, but 8 misc and 4 sets of boots. (That part is a joke http://forum.shrapnelgames.com/images/smilies/wink.gif )

Pickles September 15th, 2004 01:06 PM

Re: New pretender gods
 
Yeh Lolth!

Nagot Gick Fel September 15th, 2004 01:55 PM

Re: New pretender gods
 
Quote:

Lepakko said:
So has any other player any idea of new pretender gods to one of theme, nation or pretender whant can be use every nations?

Sure. A huge Pyramid that would make even the Sphinx look wimpy. Should have only one eye - albeit a big one - and provide additional income in the province it's in. http://forum.shrapnelgames.com/image...es/biggrin.gif

quantum_mechani September 15th, 2004 02:03 PM

Re: New pretender gods
 
I always thought there should be a water/earth pretender.

Maybe a Clay Spirit, immobile (the clay hadens each day in the sun), 2E2W, immortal (reforms out of river clay).

Peter Ebbesen September 15th, 2004 02:50 PM

Re: New pretender gods
 
Sticking with Godly archetypes from myth and legend, Dom2 really lacks a trickster of some sort. The somewhat good/somewhat bad/always unpredictable god that is so essential to round out a pantheon. Some possible abilities include, but are not limited to:
  • Increases unrest in own province
  • 25% chance of bonus good event in own province
  • 15% chance of bonus bad event in own province
  • low dominion
  • low fire/air/astral magic - though, really, could be anything depending on which mythology you would raid for the trickster
  • stealth(+25)
  • instill uprising ability (not that many people would use a pretender for this, but it is thematic http://forum.shrapnelgames.com/images/smilies/laugh.gif)
  • extra miscellaneous slot over base creature type

Anyhow, you get the idea. The Dom2 pantheon is filled with the good, the bad, and the ugly. It would be nice to add the whimsical.

Boron September 15th, 2004 02:57 PM

Re: New pretender gods
 
A real necromancer for ermor would be stylish http://forum.shrapnelgames.com/images/smilies/happy.gif .
He should be another human pretender , a bit more expensive but special . He would e.g. get a few more deathgems or a discount on deathrituals .

He has made a contract with an old god about his soul . After some time passes ( 30-50 turns ) the old god consumes his soul and possesses him then . This weakens the body of the necromancer and he randomly loses in this process then 0-5 magic path(s) and 0-5 hp and his special bonus http://forum.shrapnelgames.com/images/smilies/happy.gif .


The other god i would like to see is a real Demongod unique for the 2 grim blood nations Abysia and Mictlan . I miss this "ancient and very powerful totally evil" type of god .

Boron September 15th, 2004 03:06 PM

Re: New pretender gods
 
Quote:

Peter Ebbesen said:
Anyhow, you get the idea. The Dom2 pantheon is filled with the good, the bad, and the ugly. It would be nice to add the whimsical.

I miss those truly bad gods a bit too http://forum.shrapnelgames.com/image...es/biggrin.gif .
You could put the Moloch / the Vq and the Lichs probably in that niche but at least their descriptions are way to positive and there is no really evil nation in the game too i think http://forum.shrapnelgames.com/image...es/biggrin.gif .
Ermor doesn't fullfill this role good enough imo . A nation with recruitable bad guys like demons etc. is missing . The nation could be an evil counterpart to jotunheim and have a demoniac recruitable SC which is of similiar might than niefel jarls .


In general i think in dominions most nations have a neutral feeling . The only somewhat bad guy is ermor and the others are just neutral . I can think of no good nation .
And a lot of fantasy creatures like elves / orks etc. are missing http://forum.shrapnelgames.com/images/smilies/happy.gif . All nations have human troops and only jotun is an exeption with giants .

johan osterman September 15th, 2004 03:11 PM

Re: New pretender gods
 
What's wrong with the ancient and very powerful totally evil earth mother. http://forum.shrapnelgames.com/images/smilies/happy.gif

More seriously: what's wrong with the ancient and very powerful totally evil Moloch. Hmm, the totally whimpy imps I suppose.

Edit: oops, posted as Johan - KO

rylen September 15th, 2004 03:19 PM

Re: New pretender gods
 
I've always thought Atlantis (and a triton mod) should have a GIANT CLAM! Big, tough, immobile, under water only. Probaly some pearl income and a related astral level.

----

Another though, a huge statue animated by the belief of the peoples. This one is even more effected then the usual pretender by local dominion. At negative dominions it is weak and nearly immobile. At high dominions it is mightly and moves easily.

----

The artifact pretender. Confers pretender status on whoever holds it. When lost in battle must be resummoned (call god). Should be expensive since it allows constant movement between chassis. Perhaps it destroys (or feeble mind + cripple) anyone who has it taken away.


Rylen


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