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A free announcement provided gratis at no charge
This thread is provided for your convenience, so that you may whine for all
your lost gem income on Mose Hansen's server. Seriously, though. The new patch has just been installed, as per Mose himself. This means that if you have more than one clam, fever fetish, or blood stone on the same commander, you will be getting only half of your usual income until you spread the goodies around. So hurry up and make sure that none of your mules is carrying two of the same item. |
Re: A free announcement provided gratis at no charge
Hey, thanks. I had totally forgotten about that effect of the new patch.
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Re: A free announcement provided gratis at no charge
I have some questions:
1. Is it 100% certain that Mose Hansen is now 2.14? 2. Does this change affect commanders who have two soul contracts? I hope not, as the contracts are cursed and you cannot remove them. |
Re: A free announcement provided gratis at no charge
Y'know, given the potential impact of the patch (on fever fetish more than clams), I really don't think the patch ought to be slapped onto games without a few turns notice, to allow fetish holders to recruit more scouts or undead to hold them. Otherwise, let's say someone has invested into 40 fever fetishes, on 20 revenants, and she only has one mage capable of casting black servant / revenant. Now she's screwed - only getting half the income from the fetishes, and not able to remedy the situation for 20 turns, summoning a new undead each turn. Seems like something that wasn't considered a bug has been nerfed. It's not that this isn't possibly a good thing - a minor tweak in favor of those who felt that clams and fetishes were overpowered - but it's slapping a penalty on players within a currently running game, for a behavior/tactic that was officially sanctioned in the game. Optimally, this change shouldn't have affected previously running games. (Hey, I've got two carrion woods games that weren't affected by the gem income increase for CW Pan's capital!) But at a minimum, some turns ought to take place before the change / patch is applied, imo. |
Re: A free announcement provided gratis at no char
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Re: A free announcement provided gratis at no char
Hmmm, I just took my turns under 2.12...
Krool |
Re: A free announcement provided gratis at no char
Just a few points:
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Re: A free announcement provided gratis at no char
Ah. Cool - I forgot that the original executable's processes would keep running until HUPed or otherwise restarted. Of course - this makes it difficult to know which Version a given game is running, unless you know it's been restarted. Or viewing battles with both the 2.12 and 2.14 executable, and seeing which appears more hallucinatory. http://forum.shrapnelgames.com/images/smilies/wink.gif Thanks Esben! |
Re: A free announcement provided gratis at no char
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if each game has a seperate call to dom2 then if each upgrade was done as dom2v212 and dom2v213 then the game script could call the appropriate exe for that game until told otherwise... that might be a pain to upgrade when the players DO decide to upgrade |
Re: A free announcement provided gratis at no char
Not necessarily. The web interface for each game already takes, and uses, a number of parameters that I presume are used by a shell script that calls the dom2 executable. Another flag could be added that specifies the Version, and the shell script would then call the right one.
That way, no extra work needed if an individual game upgrades - the game owner just changes the Version and restarts the game. Of course - some extra work by Esben would be needed to implement this, and he's already done lots for the dominions community via his server and code. Thanks again, Esben! http://forum.shrapnelgames.com/images/smilies/happy.gif |
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