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MP Etiquette
I've just started playing MP in Dominions. In general, it seems people just play however they feel like. Everybody I've interacted with has been pretty honorable but in different ways. I'd like to know if there are some unwritten rules for how to conduct yourself when playing MP Dominions 2.
Some situations I am unclear about, 1. Emails. As far as I know, it's okay to contact and discuss things through emails even though there is no ingame mechanic to allow it. Is this true for all games? 2. Non-Aggression Pacts. When someone says "NAP" I know it means a non-aggression pact but does it also imply a 3-turn warning to break? Or does that have to be explicitly stated? Also, what happens if someone breaks the treaty without the 3-turn warning. Does this ever happen? 3. Alliances. If you ally someone, is it your responsibility to announce it? If you want to prevent yourself or your ally from getting attacked, I would think you would want to announce it as a deterrent. 4. War. Is it okay to attack someone without warning if there had been no previous agreements? Or should you give them at least a 1 turn warning? 5. How common is it to gang up on the "supposed" leader? 6. Do people carry grudges over from one game to the next? 7. Trading. Is there a universal guide as to how much items and gems are worth in trades? Like how much a gem would cost in gold? Or does this differ in every game? 8. If two of your neighbors start exchanging blows do you: a) Help the person losing b) Help the person winning c) Don't do anything and let it resolve 9. At what point, in your opinion, is it okay to go AI. 10. Mutual victories. How common is it for an alliance to just be declared the winner and the game ends like that? Thanks for any answers. |
Re: MP Etiquette
Here's another newbie's take on some answers. I'm an extremely relevant newbie, though... http://forum.shrapnelgames.com/images/smilies/happy.gif
2) making a non-aggression pact is mostly meaningless unless you also agree to some minimum length, whether that be "until turn 25" or "until I give 3 turns' notice" or whatever. It should be explicitly stated, if the pact is important to you. I bet they do get broken, but I bet it doesn't happen all that often, and (touching on 6) when it does happen the rat-bastard loses a lot of trustworthiness in the eyes of anyone who's paying attention. 3) I don't see why it would be a responsibility 4) Sure it is. It's not very polite, but it's not dishonorable. 6) If someone backstabs you, it's fair to regard the person with a healthy amount of distrust. If someone plays a country that has a big nasty war with you, there's no reason to hold a grudge, as that's what the game's about, in the end. 7) Ah, the free-market economy... 8) Depends a whole heck of a lot on the situation 9) The later the better, up until the point where you clearly can't put up any effective resistance at all (at which point, especially if the game's on quickhost, there's only academic interest and pride to keep you in) 10) I dunno, but I hope it's not too common... http://forum.shrapnelgames.com/images/smilies/happy.gif In general, I think people expect others to behave decently and honorably and honestly and friendlyly interpersonally, but not necessarily in-game. If I make a deal with you, I'm bound to follow through, and expect you to do the same. Of course, I'm probably planning to scorch your lands and sacrifice your virgins in-game, but I have to do that without violating any of the standards that we as humans have when dealing with each other. Cheers! |
Re: MP Etiquette
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[quote[2. Non-Aggression Pacts. When someone says "NAP" I know it means a non-aggression pact but does it also imply a 3-turn warning to break? Or does that have to be explicitly stated? Also, what happens if someone breaks the treaty without the 3-turn warning. Does this ever happen? [/quote] If you don't agree on a warning time, then assume that it can be broken at any time. The person probably should warn you the turn before, but they won't necessarily do so. Quote:
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How much will Player X pay me for help? How much territory can I take from Player X if I don't help? How much territory will I lose if I help Player X? What is the perception of X Players if I help Player X? What is the perception of X Players if I don't help Player X? What is the total benefit of helping or not helping Player X? What will be my current position if I take territory from Player X? Will I be able to defend newly aqquired territory from Player X within X # of turns? How will this impact other bordering nations if I withdraw troops to either border? How sneaky can I be and help both while gaining from both? Misdirection! Quote:
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Re: MP Etiquette
Good post - I was thinking of posting something similar, myself (though I'd doubt I'dve done as good a job http://forum.shrapnelgames.com/images/smilies/wink.gif)
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To put this into context, I come from a background of Diplomacy, where the backstab is an essential part of the game. In that game, a NAP is very much a buyer beware proposition, and everybody knows it going into the game. There is no enforcement of NAPs, and it is quite commonplace to violate NAPs or any other agreement with a surprise attack. With good players, NAPs and/or alliances are always positionally driven, and a good player can detect an incoming backstab by noticing when it is in another players interest to shift alliances (much like in the real world - this was Henry Kissinger's favorite game for good reason). Of course, it is very critical in this ruthless sort of game that players not take grudges from game to game, and having mature players is absolutely essential in order to enjoy the game (and when you do, the game is truly awesome). I have the strong impression that the prevaling trend in Dominions is quite unlike Diplomacy, and that there are unstated conventions, and like yourself I would like to hear what experienced players have to say on the question. Quote:
It's always desireable to fight to the bitter end, and I think much of the time, it doesn't need to be time consuming to do so. While my position was competitive in L&L, I put in as much as an hour per turn. But now that it is not I do them much quicker (say 20 minutes). Of course some of that time reduction is due to reduced complexity, but most is just less attention to detail. But despite the reduced time, I'm sure that I'm playing much better than an AI. Also, despite taking 1/3rd the amount of time, I'm sure my 20 min plans are more than 1/3d as good my 1hr plans, as turn planning is a case of diminishing returns. Also, I've found when you're truly at your Last stand, turns are very easy to process, so I think it's just as easy to never go AI. One big exception that I've seen is the case where a player is down to one province or two, and for whatever reason, the original attacking player(s) decide not to finish the player off. That's a decent reason to go AI. OTOH, often I think it's not that big a deal to go AI, especially if RL obligations are kicking in. I guess I'd say it's really bad to go AI when you own a large number of provinces. For example, right now in L&L, its obvious I don't have the resources or the skills to defeat your devil armies. Although it's a forgone conclusion how this will end, I owe it to the players you're still competing with to put up a fight. Still having 19 provinces, I think it would fairly rotten to go AI. If I were down to 4-5 provinces, it would be much less of a problem (and also, at that point, it becomes much easier to submit the turns anyhow). |
Re: MP Etiquette
Hey Zen,
Since you just registered yesterday you must not know anything about the game and must be making all this stuff up. Therefore, I will not listen to your garbage. Just kidding! http://forum.shrapnelgames.com/images/smilies/happy.gif Thanks for the responses everyone. I certainly have to change my trading tactics! |
Re: MP Etiquette
Thufir,
I'm very familiar with Diplomacy. I've played it many times and while it's a great game, it always leaves a sour taste in my mouth, especially if I win. Breaking treaties in Diplomacy isn't just commonplace, it's practically a requirement! After playing Diplomacy, Dominions feels like playing Candyland with your little sister. Concerning L&L, you've been a great sport thus far. I'm sure fighting a losing war is very disheartening. I've debated asking for a cease-fire as I'm not sure how cleanly I can finish you off or if I even can. There are bigger concerns looming on the horizon that has got me really worried. Maybe we should take this to PMs. hehe |
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(2) You just realized your opponent in this game is Norfleet in disguise. Quote:
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Exactly. Reminds me about the heated debate about the wording of UN resolution 242. http://forum.shrapnelgames.com/image...es/biggrin.gif |
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