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Question from the demo
Hello, I recently discovered the SEIV demo and was so impressed I ordered the full Version within the first ten turns. :-)
I ran across a few situations that had me puzzled in the demo. Perhaps these are explained in the manual (which should be arriving this week), but if not maybe someone can answer these questions: 1. I figured out how to refit (or retrofit) a ship, but there was something odd about it. I wanted to refit a frigate to a newer Version of the same basic design, but the only choice I had was to refit it to my only other frigate-hull design, an unarmed remote mining ship. I thought at first that maybe it was because I hadn't built a prototype of the new design yet, but I still couldn't refit to that design after building a prototype. What am I missing? 2. Is there any way to automate remote mining? For example, designate a target asteroid field and tell a ship to go there and mine until I say otherwise, resupplying at the nearest base and returning to the asteroids as needed? I only had two mining ships and I still managed to forget about them... 3. This is the most likely to be explained in the manual, but... is there any way to make fighters more aggressive? I ran a couple of completely one-sided battles on auto, and discovered that my fighters (which represented the vast majority of my striking power) either wouldn't close at all or else held back and let my carrier escort ships close in ahead of them--at which point they couldn't do anything because the ships were in the way. Thanks, and I look forward to playing the full game. I've been playing turn-based space strategy games since Reach For The Stars on the Apple II, and this is the best I've seen! |
Re: Question from the demo
1. You can only retrofit to designs of the same hull type. You can not retrofit a frigate into a destroyer, for example.
2. Supplies are not necessary for mining. Miners will continue to produce resources long after the ship's supplies are depleted. 3. What strategy are the fighters set to? You can see this in the vehicle design window. Fighters should have the Point Blank strategy set by default, which makes them close in as close as they can. |
Re: Question from the demo
Thanks for the answers!
The ship I was trying to refit was a frigate being refit to another frigate hull. It was basically the same ship, but replacing the ion engines with contra-terrene engines and removing a capital missile to add more beam weapons. I didn't notice you could set strategies for units at construction. In fact, I didn't pay much attention to strategies at all (I normally control battles manually)--I guess I'd better correct that. Oh, and one more question: How many battles does a ship have to be in before its grade improves? I had a single frigate that destroyed two light cruisers and two destroyers, and it was only "Novice (2%)." |
Re: Question from the demo
In regards the retrofit question check out the newbie FAQ: Found here!
Here is what it has to say about retrofitting: Quote:
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Re: Question from the demo
Ah , the new design was too expensive, that's why it didn't work! Thanks!
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Re: Question from the demo
Quote:
I do not recall the exact formula for fleet experience, but it is gained at a much slower rate than ship experience. |
Re: Question from the demo
Note that seekers do not allow you to gain experience. It is supposed to have been patched in the latest patch, but it doesn't look like it is working (at least for me). Ramming and boarding enemy ships do not increase experience either.
You have a 25% chance of gaining +0,1% fleet experience per kill of any ship in the fleet. So you will need ten such occurrances before gaining a full point of fleet experience. So you will need at best 10 kills to get one more point of fleet experience (highly unlikely), and 40 kills to have a 70% odd of getting one more point of fleet experience. In other words, reaching high levels of fleet experience is very, very difficult. Lastly, both ship and fleet experiences are supposed to be capped at 50%. Since I have yet to come anywhere close 50% fleet experience, I cannot check it though. |
Re: Question from the demo
Ah, that explains it. My frigate was armed mostly using a capital missile launcher, and only close to gun range on ships that had lost their weapons but not yet been destroyed.
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