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-   -   Stop the (routing) Madness! (http://forum.shrapnelgames.com/showthread.php?t=20966)

Cainehill September 21st, 2004 12:36 AM

Stop the (routing) Madness!
 

Routing has become totally insane, it seems to me. On the one hand - sometimes a commander will continue fighting long past when the Last troops are killed.

For instance : Arcos PD's commander, after his two troops are killed. Or - a Tuatha prophet, non-berserk, also sticking around not only after all other troops have been killed, but also after the only other commanders are killed as well.

Then though - a 19 morale Bane Lord, fully tricked out with 38 Protection, armed with a twin spear, going up against PD. The Twin spear kills an opponent, which comes back as undead, which is slain which ... sends the completely unwounded, regenerating Bane Lord packing.

Note that this tends to confirm that a spell casting solo SC is quite likely to route after it's scripted spells run out - when that first phantasmal warrior is killed, off like a flash.

Now, maybe there's some internally consistent logic going on with routing. If so, it'd be very nice to hear from the developers, because the way routing is working (since 2.12) is simply not the way it's been (unofficially) documented, and it certainly doesn't seem consistent or logical.

quantum_mechani September 21st, 2004 01:53 AM

Re: Stop the (routing) Madness!
 
I second this, I've seen totally (seemingly) contradictory results as far as routing.

Molog September 21st, 2004 05:59 AM

Re: Stop the (routing) Madness!
 
I've noticed nothing different with the way routing works.

Arryn September 21st, 2004 06:51 AM

Re: Stop the (routing) Madness!
 
Neither have I, but that doesn't mean that there isn't a bug. Those that have been reporting the problem, and there are several, aren't noted for crying "wolf" or for being clueless, hence we should give their reports some credence. It should be investigated in detail (assuming that IW doesn't already have some saved games in their possession courtesy some kind and conscientious player).

Truper September 21st, 2004 11:28 AM

Re: Stop the (routing) Madness!
 
Just who assigned you to pass judgement on those who post to this board, Arryn? You've been flinging about words like whining, clueless, and crying wolf with great abandon, and your own contribution from your perch on your self-delusional Olympus has amounted to suggesting spells which "[you] haven't actually used [your]self".

Here you thought it necessary to contribute nothing at all, save giving yourself yet another chance to malign people by implication. "It's gotten very old and tiresome. Give it a rest. Please." - recognize those?

Cainehill September 21st, 2004 11:40 AM

Re: Stop the (routing) Madness!
 
Quote:

Truper said:
Just who assigned you to pass judgement on those who post to this board, Arryn? You've been flinging about words like whining, clueless, and crying wolf with great abandon, and your own contribution from your perch on your self-delusional Olympus has amounted to suggesting spells which "[you] haven't actually used [your]self".

Here you thought it necessary to contribute nothing at all, save giving yourself yet another chance to malign people by implication. "It's gotten very old and tiresome. Give it a rest. Please." - recognize those?

And just how much did you contribute here, Truper? A much greater negative quotient than Arryn did, it seems to me, which is pretty hypocritical for someone who continually bemoans how the quality of threads has gone downhill.

Soapyfrog September 21st, 2004 11:45 AM

Re: Stop the (routing) Madness!
 
Unit/commander morale should probably ignore stuff like PD and battle-summons. I agree its ridiculous that a hero should route because a skeleton he summoned got killed.

As for commanders sticking around after their armies have routed away, well I have seen it a few times but its been suggested to me they were berserk... and to be honest I had never really checked that. So I will keep my eye open for strange behaviours like that.

Truper September 21st, 2004 11:49 AM

Re: Stop the (routing) Madness!
 
One post makes for continually Caine? Seems you're rather quantity-challenged then. At least you're no hypocrite - your own Posts make your sig the most appropriate on the Boards: the great majority of them leave us all with that bitter, bitter taste.

NTJedi September 21st, 2004 11:52 AM

Re: Stop the (routing) Madness!
 
I've also seen this way too often where I found a good workaround.
I grab slow and thick units then place one for each back corner with settings of hold and attack. Units like living statues work great.

Cainehill September 21st, 2004 11:59 AM

Re: Stop the (routing) Madness!
 
Quote:

NTJedi said:
I've also seen this way too often where I found a good workaround.
I grab slow and thick units then place one for each back corner with settings of hold and attack. Units like living statues work great.

Especially with crippled units, that's a decent workaround for ensuring that commanders don't route too quickly, albeit flyers, wrathful skies, etc, all too often wipe the rear echelon stragglers out.

But it doesn't help with the larger (imo) problem, which is commanders staying around after they should have routed. And, Soapyfrog - I've checked very closely to make sure there wasn't berserk or anything. Non-berserk Tuatha with no nature blessing, Arcos PD commanders, etc - definately no berserking involved there.


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