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-   -   Newbie Game (http://forum.shrapnelgames.com/showthread.php?t=21000)

Arakiel September 23rd, 2004 12:48 PM

Newbie Game
 
Lo All, I'd like to start up a PBW game for newbies. And when I say newbies I mean NEWBIES... like me http://forum.shrapnelgames.com/images/smilies/happy.gif

Anywho the concept is a stock game (no mods) running a galactic edge map (size is up for debate and dependant on # of responses) with 5000 racial points so peeps can play their coolest races. Unique shipsets so that we know who is who. Relativly new players only so that we dont get chewed up and spit out by the hardcore PBW gamers that have been doing this for ages.

Reasons: well most of the new games on the PBW site are either setup to run a mod, some wierd some not so wierd but still not what interests me. Or they don't want inexperienced players which automatically counts me out. Taking over an open slot is just inheriting Other Peoples Problems which doesnt sound like much fun to me so I decided that the best route to go would be a new game and see how many like minded newbies I can attract with me. So.... any takers?

-Arakiel

brianeyci September 23rd, 2004 01:03 PM

Re: Newbie Game
 
I'm "relatively new"... but I think I'm rather good, so I
don't know if you want me http://forum.shrapnelgames.com/image...es/biggrin.gif

All the stuff I know can be summarized in the following sentences. Avoid missiles like the plague, get point defense and military science II early, get mines II early, light carriers are awesome warships early on, get DUC V early, use PPB's mid-game, don't fall behind in research, expand like mad early on, make sure your race can build a colonizer on emergency build on your homeworld in one turn, and Last but most important make sure you max-min your race like Asmala does lol (see links below). Okay, so the above was a run-on sentence, so sue me lol.

I'll give you the links that I've read about so far...
http://www.spaceempires.net/home/mod...page&pid=1

http://www.spaceempires.net/home/mod...etit&lid=1

http://newbiefaq.spaceempires.net/

http://forum.shrapnelgames.com/ubbup...ategyGuide.zip

And of course the mother
http://www.shrapnelcommunity.com/thr...o=&fpart=1

Brian

Arakiel September 23rd, 2004 01:27 PM

Re: Newbie Game
 
Dang...after reading that min/maxing article I have to redesign my favorite race again http://forum.shrapnelgames.com/images/smilies/frown.gif man there are so many details to this game its great...easy to get lost in...but great http://forum.shrapnelgames.com/images/smilies/happy.gif

OK so we have 1 ... i'm thinking we need at least 5 humans for a viable game so anyone else?

brianeyci September 23rd, 2004 02:09 PM

Re: Newbie Game
 
Well... I guess it depends on what kind of game you want. If you want a really competitive game... or you want to RP... or something in the middle... in a couple of my games that I took over, I'm nowhere near the top and I'm having fun... but max/minning is fun at least in the beginning. Also I think that there are ways to fit in racial traits... if Asmala can max/min his race and include crystallurgy, why not organics/temporal/religious? Makes the game more interesting than everybody having a bezerker race. Also, the merchant type race seems interesting, more variety and you can do without space ports!

narf poit chez BOOM September 23rd, 2004 02:38 PM

Re: Newbie Game
 
Merchants are overpriced.

brianeyci September 23rd, 2004 02:48 PM

Re: Newbie Game
 
hrm are you talking about the "natural merchants" racial ability, or the merchants society type? "natural merchants" isn't as cool as advance storage, hardy industralists and propulsion experts... but if you can do without the extra 1 move point, which is miniscule considering that ships stop when they warp into new systems, isn't merchants okay?

Fyron September 23rd, 2004 02:50 PM

Re: Newbie Game
 
You can avoid ships stopping in new systems. Just order them to move to the center of the unexplored system after giving them the order to warp through the warp point...

brianeyci September 23rd, 2004 02:51 PM

Re: Newbie Game
 
how do you do that when the system is marked "unexplored"?

Fyron September 23rd, 2004 02:54 PM

Re: Newbie Game
 
Select the system and give move to orders to the middle of it. Clicking anywhere near the middle will suffice. You probably dont even need to give warp orders for the warp point, but I am not sure if the game adds that to the order queue for unexplored systems or not. Easy enough to test, just give the move order and hit v, to look at the order queue.

narf poit chez BOOM September 23rd, 2004 03:17 PM

Re: Newbie Game
 
Quote:

brianeyci said:
hrm are you talking about the "natural merchants" racial ability, or the merchants society type? "natural merchants" isn't as cool as advance storage, hardy industralists and propulsion experts... but if you can do without the extra 1 move point, which is miniscule considering that ships stop when they warp into new systems, isn't merchants okay?

Is one extra facility space in each system really worth 1000 points?


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