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-   -   cho-ku-no mod aviable at www.illwinter.com (http://forum.shrapnelgames.com/showthread.php?t=21048)

Horst F. JENS September 27th, 2004 02:17 PM

cho-ku-no mod aviable at [url]www.illwinter.com[/url]
 
I proudly annouce that Version 1.0 of the cho-ku-no mod is aviable at http://www.illwinter.com

Horst F. JENS September 27th, 2004 02:54 PM

Re: cho-ku-no mod aviable at [url]www.illwinter.com[/url]
 
If anyone is interested, i found historical information about the cho-ku-no at those url's:

http://www.atarn.org/chinese/rept_xbow.htm
http://www.arco-iris.com/George/chu-ko-nu.htm

The first time that i read about a cho-ku-no was in the manual of the game "Age of Empires 2".

Yossar September 27th, 2004 04:03 PM

Re: cho-ku-no mod aviable at [url]www.illwinter.com[/url]
 
It's also an item in Diablo 2.

Ygorl September 27th, 2004 04:14 PM

Re: cho-ku-no mod aviable at [url]www.illwinter.com[/url]
 
I remember when I first saw the chu-ko-nu in Oriental Adventures, I thought it was an amazingly cool invention. Nice to see it in the hands of its inventors...

Unknown_Enemy September 27th, 2004 07:26 PM

Re: cho-ku-no mod aviable at [url]www.illwinter.com[/url]
 
good stuff ! I like it !

DeathDaemon September 27th, 2004 10:25 PM

Re: cho-ku-no mod aviable at [url]www.illwinter.com[/url]
 
Although I didnt read the history of the cho-ku-no, I think you have the precision backwards. I dont think the poor accuracy should be due to the user, but the weapon. You have the marksman as a 3 precision and the weapon as a 0 offset from user skill. I think you meant to use normal or near normal precision of the man, maybe 9-11 (versus 3), and have the weapon at a -3 or less rating on the repeating xbow, down from 0.

But then again the images of them are a little smaller than the other types of recruits so maybe they are peasant boys/girls or something. http://forum.shrapnelgames.com/images/smilies/wink.gif

PDF September 28th, 2004 07:29 AM

Re: cho-ku-no mod aviable at [url]www.illwinter.com[/url]
 
Nice, but I'm not sure it'll save TC from being amongst the worst Dom2 nations - More competent mages are still required ...

Boron September 28th, 2004 08:30 AM

Re: cho-ku-no mod aviable at [url]www.illwinter.com[/url]
 
I downloaded your mod http://forum.shrapnelgames.com/images/smilies/happy.gif
I think like Deathdemon suggested a base prec of 10-12 and a prec of the Cho-Ku-No of -3 is better but what is the modding command to change a weapons precision ?

Horst F. JENS September 28th, 2004 03:54 PM

cho-ku-no mod precision changed please try again
 
1 Attachment(s)
I changed the precision as suggested by DeathDemon and Boron:
men -> 10, cho-ku-no -> -5

please download the attachment (you only need to replace the cho-ku-no.dm file) from this message and say me if you like it better. I find it makes the cho-ku-no even more deadly. But maybe Tien-Chi needs a bit of a punch ?

The mod command to change the precision of weapons is
#att -3
The mod command to change the precision of a unit is
#precision 10
(replace -3 and 10 with your own values)

Small images: yes, i have to make bigger unit graphics.
In one of the homepages of the cho-ku-no is speculation that indeed peasant boys were used for the weapon, but only to refill the arrow magazine. Before i finish the new graphics let's assume that the cho-ku-no is thinked as a "weapon for the weak" in the Tien-Chi empire. So only very young or small soliders take it, while there bigger comrades prefer heavy armor and longer weapons.

Boron September 28th, 2004 04:37 PM

Re: cho-ku-no mod precision changed please try again
 
Hm too bad that you don't have them with S&A theme or BK theme http://forum.shrapnelgames.com/images/smilies/frown.gif .

If you replace the 10 gold 9 resources archer with your Cho-ku-no wearers would then the themes be able to use them too ?

They spread imo still a bit too much .

A few suggestions :
Cost 20 gold 20-25 resources .
But strat move 2 , precision 10 , weaponprecision -2 , range 25-30 .

My reasoning :
The tien chi base archer costs 10 gold 9 resources and has a composite bow with 12 damage , + 1 precision , range 35 .

So you can afford almost 2 base archers for 1 Cho-ku-no .
Then with 2 archers you have overall far better firepower than with 1 Cho-ku-no man because the range is farer and precesion is 11 .
Both the tien chi base archer and your Cho-ku-no man have the same other stats + a short sword .
Atm the base archer has strat move 2 though so he is overall more useful than the Cho-ku-no http://forum.shrapnelgames.com/images/smilies/frown.gif

Your idea with the Cho-ku-no "archers" is perfect for tien chi . Very stylish http://forum.shrapnelgames.com/images/smilies/happy.gif


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