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-   -   [feature request] red text for negative resources (http://forum.shrapnelgames.com/showthread.php?t=21134)

msew October 2nd, 2004 05:33 PM

[feature request] red text for negative resources
 
In the recruit units ui panel can you make it such that when you go under 0 resources that number turns red?

That way red means STOP! look at what you are doing. Do you want to really do this.

Arralen October 3rd, 2004 07:10 AM

Re: [feature request] red text for negative resour
 
What should this be good for? What is not build this turn, will use up the remainig ressource points and be finished next turn.

Cainehill October 3rd, 2004 12:14 PM

Re: [feature request] red text for negative resour
 
Plus, the little negative number tends to let me know that it won't be built this turn.

However - showing something in red to indicate that unrest is so high that you can't recruit anything would be handy, since unrest isn't displayed in the recruitment screen, and you can still have resources available. This would help people avoid wasting time and tying up gold because they didn't realize either that unrest was so high, or that you couldn't recruit when unrest was that high.

And a bug fix, to display the number of resources available when you _did_ recruit more than could be built in the previous turn. (Currently, going -40 in a province with 100 resources results in the next turn displaying 30 resources available, rather than 60.)

Thufir October 3rd, 2004 01:21 PM

Re: [feature request] red text for negative resour
 
Quote:

Cainehill said:
And a bug fix, to display the number of resources available when you _did_ recruit more than could be built in the previous turn. (Currently, going -40 in a province with 100 resources results in the next turn displaying 30 resources available, rather than 60.)

To me, this one is really annoying. I'd really love to see this bug fixed.

FarAway Pretender October 3rd, 2004 09:56 PM

Re: [feature request] red text for negative resour
 
Yeah, I hadn't even confirmed that one, but now that you mention it, there have been a number of times where I was like, "What? Really??"


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