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Annoying missile dance
Make the missile dance less of a factor. Start the game with point defense (you and the computer).
Change data\TechArea.txt for point defense from the existing lines about 3/4 of the way down to: Name := Point-Defense Weapons Group := Weapon Technology Description := Weapons which specifically target and destroy incoming seekers. Maximum Level := 5 Level Cost := 5000 Start Level := 1 Raise Level := 0 Racial Area := 0 Unique Area := 0 Can Be Removed := True Number of Tech Req := 0 |
Re: Annoying missile dance
???? I have not had any problem with them!
I'm not to sure about getting into the files either (I can be dangerius) |
Re: Annoying missile dance
My AI_research and AI_Design Creation file mod incorporates this modification (and a modified TechAreas file) along with a boost to the number of point defence that AI ships pack - eg Destroyers pack 4-5 PD, light cruisers 6 PD, cruisers 7-8 PD.
Check it out (in the Mods/Archive section)and try and missile dance against those suckers!!! [This message has been edited by God Emperor (edited 28 February 2001).] |
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