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WindRide, CloudTrapeze and MindHunt???
I am wondering about the mechanics of these spells: WindRide, CloudTrapeze and MindHunt.
The settting: In an ongoing MP-game I am troubled by sneaking armies (mainly not-so-immortal-anymore vampires), which play hide&seek in my righteously newly acquired provinces. I chase them around but achieve nothing save instigating my own popluation. Ok, I want to play the game for myself, so I dont want other hints how to deal with those hideous thugs, but I wonder why the methods employed failed so far: -WindRide: In its description it says that EarthMages and big creatures are likely to be impossible to lift, yet VampireLords are size 2 and have no knowledge in earth magic, but still wont get wind-ridden after they have revealed themselves by attacking. Why? I think my spells should come first before they are able to hide and sneak away again? Right or wrong? Searching the forum, I have found someone mentioning that Etherealness is also good for stopping WindRide? Why? Or how could I know this, save from the flavour of Etherealness? Are they immune or is it just unlikely? (I tried 8 times so far. This cost more than its worth!) Do those Magic Penetration Amulets that I already use affect the chances for these ritual-spells at all? Also, what are the rough chances for WindRide with respect to Size and EarthMagic? (e.g. is it already almost hopeless to target size 4 creatures?, etc.) -CloudTrapeze: CloudTrapezing onto the sneaking thugs, just after they unhid themselves by attacking, didnt work either, for the thugs were ordered to retreat. What I wonder though is what happens to those retreating thugs orders? They retreat during the magic-phase, so would they carry out their orders after the retreat if they can? Are they even capable of still moving, provided that their former destination is still within reach? (Btw, just for completemess anout these spells: I was also reminded that CloudTrapezing is good to reinforce besieged forces, but bad for attacking siegers... http://forum.shrapnelgames.com/images/smilies/wink.gif ) -MindHunt: Are mindless creatures immune to MindHunt? Or is the only defense an astral mage? |
Re: WindRide, CloudTrapeze and MindHunt???
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Not sure about size - for some time I believed size 6 was required to get WR immunity, but now I think it's more dependent on HPs than size, or it has changed since the time I tested it. Eg, I remember WR-ing size 4 Jotun Herses (that was in Dom 1), but the size 4 hero Bogus is unaffected by the spell. Quote:
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Thus the battle occurs before the thugs could carry out their own ordinary strategical non-battle orders (provided that they are not casting a spell themselves), but they moved thereby to an adjacent province before the normal movement phase. So what can they do in the normal phase after that combat? Example: Hideous Hillary is unhidden in province X, ordered to sneak to province Y. Now magically mighty Mike CloudTrapezes onto Hillary in province X and a battle happens at X, but Hillary retreats from the battle to province Z (by any reason, maybe rout). So we know that Z must belong to Hillary's employer. If Y=Z will she be hidden or be visible; and if not, will she still sneak to Y if Z is adjacent to Y? I assume that Hillary will sit unhidden in Z defending it, but I am not sure and this game is obviously full of surprise! --- Anyway, thanks for your quite helpful insights so far! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: WindRide, CloudTrapeze and MindHunt???
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Re: WindRide, CloudTrapeze and MindHunt???
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BUT you say that stealth troops cannot be nailed down by cloud trapeze, for they hide even before cloud trapezers may arrive? http://forum.shrapnelgames.com/images/smilies/eek.gif So this is also an unusable option to catch stealthy skirmishers? |
Re: WindRide, CloudTrapeze and MindHunt???
yup. stealth is a real pain.
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Re: WindRide, CloudTrapeze and MindHunt???
The trick is to try and catch them in the same turn as their attack. If there are 4 possible provinces he might attack next to the one he just took, then try to attack all 4 at once. Build an independent force in the area and have it move to one of them. Trapeze to another Do something like Ghost Riders or Call of the Wind or Call of the Wild to others. Especially, the provinces he just took from you. Yes some of those are pretty weak. But all you need is to own it when his unit tries to retreat. |
Re: WindRide, CloudTrapeze and MindHunt???
I wrote that I do not want to discuss strategies since its an ongoing MP-Game, and discussing strategies is thus cheating. All I want is to know the technical details about sneaking and spell-casting to save myself the simple but time consuming task of testing...
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But another technical question: Is a pretender god still alive if he only has his dominion and some hidden stealth units including himself (or herself in the case of that bloody vampire *****)? Or will she vanish just because of having not a single province for just a single turn? |
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