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-   -   [Feature Request]: Mark Units visually when unfit (http://forum.shrapnelgames.com/showthread.php?t=21171)

Ldbalomar October 6th, 2004 01:05 AM

[Feature Request]: Mark Units visually when unfit
 
Not sure where to post this feature request, but it would be really nice if the game would tell you visually in the army setup screen if a unit was hurt (such as with a little heart) or cursed (the little symbol for cursed) or something that told you that these units should be reviewed before going into battle. The current method is very tedious.

Great Game!

Thufir October 6th, 2004 01:48 AM

Re: [Feature Request]: Mark Units visually when unfit
 
Quote:

Ldbalomar said:
Not sure where to post this feature request, but it would be really nice if the game would tell you visually in the army setup screen if a unit was hurt (such as with a little heart) or cursed (the little symbol for cursed) or something that told you that these units should be reviewed before going into battle. The current method is very tedious.

Great Game!

This sounds like a reasonable idea, but you do know about the "W" hot key, don't you? Using this it's not *that* tedious, as you just hit the w key, while one soldier in the squad is selected, then all the wounded soldiers are highlighted.

Taqwus October 6th, 2004 11:09 AM

Re: [Feature Request]: Mark Units visually when un
 
Might be useful, although more so if units were sorted or aggregated in some fashion.

I've previously advocated a system in which multiple essentially-identical units (e.g. same unit type, same number of stars of experience, same injury / curse / horror mark / broken-equipment status, ditto w/ prophet / pretender mark) would be shown as that unit with a number below it instead of that many icons. This would probably be tedious to implement, however, and would a require revamped selection interface (ex: select icon, type quantity) to deal with it.


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