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A few questions
1. How does AP work? is it:
(a) Weapon damage + Strength + 2D6 vs. ( Prot + 2D6 ) /2 (b) Weapon damage + Strength + 2D6 vs. Prot/2 + 2D6 or is it something else that's wacky? 2. If you equip someone with a sword of quickness and he then has quickness on him does he attack 4 times a round? If you equip him with another sword of quickness does he attack 8 times a round? 3. The tech chart starts exponential in cost and then ( I think ) flattens out. Is there a way to mod it such that it continues exponential? ( ie: 20, 40, 80, 160, 320, 640, 1280, 2560, 5120 ). 4. Is it possible to make some techs more costly than others ( eg: Construction ). |
Re: A few questions
1. Tuidjy tried to test this out a few weeks ago, and decided the answer is (b)
2. Quickness plus sword of quickness gives you 4 attacks. I do not know whether two would give you 8 attacks, but I would assume so. 3. It does not start exponential, it is Fibonaci's numbers times twenty. You know [1], 1, 2, 3, 5, 8, etc... 4. Hmm... would that be fair to all nations? (in your example Ulm) |
Re: A few questions
Folks with multiple melee weapons do get all attacks from all weapons, although if they're long weapons the unit/leader is likely to get an attack penalty unless he's unusually skilled at this (ambidexterity bonus).
IIRC, heroic/spell quickness essentially provides a chance to get an extra turn of actions for that unit, be it casting or moving followed by attacking or whatever, with the associated additional fatigue. It's not limited to a single attack etc. (Heroic and/or blessing) + (item or spell; does not stack internally e.g. boots of quickness AND jade armor aren't better than either one alone) quickness do stack. I don't know how the Stone Bird and Astral Serpent work with multiple weapons/multiple attacks. Perhaps they act once per action, perhaps once per weapon, perhaps once per attack. Dancing Trident acts as a bonus weapon (no length/ambidex penalty) which repels well (length 5 or 6?) and gets one attack per action as well, methinks. Now, multiple-attack weapons have a bit of a limit, IIRC, in that each action with a multiple-attack weapon must direct all of those multiple attacks onto the same square. Different weapons and extra actions caused from quickness can attack elsewhere, methinks. |
Re: A few questions
Tagwus, it goes like all attacks in a single turn of actions must be directed against a single square, and all attacks in a single weapon must be against the same target.
For example, a guy with quickness and 2 swords of swiftness facing living statues, size 3 (thus 2 in a single square). On his first turn, he attacks a single square with 2 statues, hitting both with 2 attacks and killing them. On his second turn, that he gets from his quickness, he strikes against a statue all alone in its own square. First hit from first sword kills it, and all the 3 rest hits are wasted, the second from the first sword, because the target monster died already, and the entire second sword, because there is no other legit target in the same square. Moral of the story: You wanna kill things quick, you use shock wave. |
Re: A few questions
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Re: A few questions
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Also on question 2, the attacks of misc items etc that gives extra attacks are also doubled by quickness. |
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