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-   -   Proportions Mod Version 3.0.2 available (http://forum.shrapnelgames.com/showthread.php?t=21328)

PvK October 17th, 2004 01:30 AM

Proportions Mod Version 3.0.2 available
 
Proportions Mod Version 3.0.2 is now available from the Proportions Mod web page. Note that I decided against adding 50kT ships after analyzing various issues they introduced, which I think would want some fiddling with scale mounts and so on to balance well. Changes in this Version are as follows:

<font class="small">Code:</font><hr /><pre>
Version 3.0.2:

--------------
New Additions:
--------------
* Added High Explosive Missiles, a new AFV weapon using Missile and
Explosive Warhead tech.
* Added small mounts for satellites.
* Added External Fighter Pads. Thanks to Atrocities (William Christopher)
for the component graphic!
* Added Anti-Matter Reactors (new tech area with 15 component Versions).
Thanks to Ed Kolis for the component graphics!
-----------------
Gameplay Changes:
-----------------
* Changed High-Performance Quantum Engines into two models, one more
efficient, and the other, faster than before.
* Replaced AFV Anti - Matter Torpedoes with High Explosive Missiles.
(AFV AMT's might return in a later patch, with some changes.)
* Added increasing supply use to higher-powered Graviton Hellbores.
* Restricted various mount types to specific weapon types, for various
reasons of balance and variety. In general, most weapons that can't
target fighters, can't be PD mounted. Physical torpedoes can't be
given larger mounts. Some special weapons that are very effective in
their standard size cannot be given larger or smaller mounts.
* Changed carrier component requirements so only part of their old
tonnage quota needs to be actual fighter launch components - now
part of the old requirement can be met with other cargo-class
components.
* Revised the abilities, costs, and requirements of starliners, and
increased the maintenance reduction of small transports.
* Changed starliner modules to require mounts available only to
starliner ships. Their size now decreases at higher levels. The
result of this and the above change is that starliners with level
IV modules are now generally the most efficient choice for moving
population, while transports (especially small transports) are
generally the most efficient choice for transporting cargo.
* Added organic and radioactives costs to Medical Bays. Note that this
adds an important time requirement to build these at remote bases!
------
Fixes:
------
* Fixed error-causing typo in Terran AI research file. (1)
* Added an Elite Traditions tech area, to get around a bug in SE4 which
was causing Elite techs to show up as expected results for non-elite
empires.
* Added org and rad costs to Resupply Base, to match Resupply Depot. (3)
* Added "WP" label to Standard Weapon Platform Mount. (3)
* Stopped stacking of high-performance engine defence modifiers with
standard engines. (3)
* Corrected effect display of Energy Transmission Lenses IV through VI. (2)
* Corrected a typo in description of Small Mount II accuracy modifier.
* Corrected the Raise Level of some high technologies from 1 to 0.
---------
Cosmetic:
---------
* Corrected "optain" typos.
* Adjusted tech group of warp manipulation techs. (2)
* Added damage amount to descriptions of anti-planet warheads since SE4
doesn't display damages over 1000 accurately. (2)
* Adjusted Fate Shrine II and III ability descriptions. (2)
* Removed long-range damage stats from AFV weapons. (They were
misleading since the program never uses them.)
* Adjusted images for supply and cargo compartments and niches.

((1) Thanks to TheDeadlyShoe for reporting these!)
((2) Thanks to Alneyan for reporting these!)
((3) Thanks to Ed Kolis for reporting these!)
</pre><hr />

Ragnarok-X October 17th, 2004 04:06 AM

Re: Proportions Mod Version 3.0.2 available
 
Nice, looks interesting.

About ongoing pbw games: I agree with Ed Kolis (per mail), we should upgrade.

Ragnarok-X October 17th, 2004 04:09 AM

Re: Proportions Mod Version 3.0.2 available
 
oh and BTW: When will further levels of torpedo weapons be added ? Right now it seems like the only weapons you get when researching torpedos are "explosive torpedos I-V". Please add some more levels http://forum.shrapnelgames.com/images/smilies/happy.gif

dogscoff October 17th, 2004 08:58 AM

Re: Proportions Mod Version 3.0.2 available
 
HOw is the AI with this Version? Playable?

PvK October 17th, 2004 02:08 PM

Re: Proportions Mod Version 3.0.2 available
 
Oh! It appears I neglected to mention the new torpedoes in the change log!

<font class="small">Code:</font><hr /><pre>
* Added Advanced Explosive Torpedoes, available when Torpedo Weapons
level 5 and Explosive Warheads level 2 have been researched. They are
powerful but cannot use size mounts and require parallel research in
Explosive Warheads.
</pre><hr />

I may also add another torpedo type or two later, though they may fall under a different branches of the tech tree.

By the way, if anyone was having trouble with the link, the server went offline with a hard drive problem, which should now be fixed.

PvK

PvK October 17th, 2004 02:16 PM

Re: Proportions Mod Version 3.0.2 available
 
The AI in this Version is about like in 3.0.1, and I haven't tested it very much. It could use a lot of work as it "hasn't been told" about many of the changes in 3.x.

I have a scheme in progress to make a challenging AI for a (not too far) future Version, but it involves adding a special AI race which doesn't use conventional technology...

PvK


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