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Simple rules ofr alliance we are using in our MP g
Hi, we are testing this simple rules for alliance in our MP game (we have no computer controlled nations):
- every nation start with a random nations allied. After that to start an alliance it needs that both the nations proclem that with an in-game message to everyone - it is possible to have only one ally in the same time - to break ana alliance one (or both) player must communicate that with an in-game message to eveyone - for 5 turns after breaking an alliance that nations cannot strat a new alliance (10 turn need to poass for start an alliance again with th old ally) - to win a game as allied two nations must be already allied from at lesat 3 turns We have set a victory condition based on VP ... this amount of point must be controlled by a single player or a two-nations alliance to end the game ... when we will finis the game I'll told you my impression about these rules good play Liga |
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