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Furbal VI on PBW
Allright, all you Furball veterans. Puke's Furball VI is up on PBW. Come and get it. New people welcome, too.
One system, Max-Tech, 10 planets per player. Just like Furball I and Furball III. with one little change: 5 ship limit. so come on in, and get ready to be creative. |
Re: Furbal VI on PBW
Are these furballs anything like tribbles? And if so, do they eat the red ones Last?
Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif Edit: Woohoo, with this post I got a promotion. Gee, it seems like it took forever to get to Lt. General. Muahahahahaha http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Furbal VI on PBW
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Re: Furbal VI on PBW
Interesting...are there any limits to what sort of racial setup you can put together? And how about units, any limit on those? One more thing, all player planets are in the same system? Instant battles!
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Re: Furbal VI on PBW
5 ships?
'Sire, the enemy fleet is approaching!' 'It's...It's massive! They managed to get all five ships together!' |
Re: Furbal VI on PBW
no limits to race creation. 100 unit limit. yes, only one system. stock game. all the details are available at PBW.
Furballs II and IV had multiple systems, but this one will not. note that Talisman races have not always been victorious in Furball games. Maybe about half the time, if memory serves. |
Re: Furbal VI on PBW
Any advance info on what the systems will look like?
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Re: Furbal VI on PBW
It is only 1 system total... not "One system per player". So if there are 10 players, it will have 100 planets in it.
Last time, there was no sun (so no one can blow up the system)... not sure if that will be the case this time. |
Re: Furbal VI on PBW
Five ships? You can set the limit that low? I thought it only went in increments of 100 http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: Furbal VI on PBW
You can set it to odd numbers by editing the settings.txt file.
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