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-   -   Anti-Diplomacy AI (http://forum.shrapnelgames.com/showthread.php?t=21392)

Makinus October 21st, 2004 01:51 PM

Anti-Diplomacy AI
 
What you must change in the AI files so the AI donīt accept any kind of teatry, donīt accept trades and declares war as soon as it enconters another empire?

Ahh, and it should not surrender in any situation, no matter the odds....

Fyron October 21st, 2004 03:30 PM

Re: Anti-Diplomacy AI
 
Check out the Space Monsters AI_Politics file from Devnull Mod. They do not engage in diplomacy, other than to declare war. I am not certain which settings are crucial, but you could probably just copy that file to get a no-diplomacy AI race.

Krsqk October 21st, 2004 06:10 PM

Re: Anti-Diplomacy AI
 
Actually, you may not want them to declare war. First, it never made sense to me to have a group of "monsters" declaring war (a "civilized" concept http://forum.shrapnelgames.com/images/smilies/wink.gif). Second, if they declare war on the AI, it limits what the AI will do (they usually have a limit on the number of wars they'll fight concurrently). My experiments with no-diplomacy races seem to indicate that they attack about the same with no treaty as they do with a declared war, except that they spread the love around to everyone they know--in general, they're a nuisance to everybody. If that's what you want, don't allow any Messages in AI_Politics; if you just want war, adjust AI_Politics and, hmmm, AI_Anger (?) appropriately.


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