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Ascendancy Mod Idea (need some help)
This mod is an idea a buddy and I came up with a while back, it is based on a bunch of races from boardwars he and I took part in and their seperate tech trees.
Okay here is a list of races their creators and the guys that made their models: Terrenesi Creator: Starhawk Modeller: Starhawk Desc: The Terrenesi are a humanoid race divided into four castes, Warrior, Civilian, Ambassadorial and Rulership. Each is a unique "subspecies" and has a unqiue role in the Terrenesi Federated Empire. They are aggressive and expansionistic but also honorable in their own way and they see it as their duty to bring order to an otherwise chaotic universe and to protect the weak from the strong via making them a protectorite of the Empire (which often requires the conquest of said race). Positive Traits: Largest ships in the game Phased Weaponry, Shields and Armor Natural Warriors (all space based combat ships are manned by warrior caste) Negative Traits: NO Devoted Carriers Ships take a LONG time to build Expensive tech Icaran Star Empire Creator: Starhawk Modeller: Starhawk Desc: The Icaran Star Empire is a human empire that left earth several hundred years ago and colonized their homeworld of Icara. The Icarans follow their leaders or "Praetor Saints" in their holy mission to establish Human rule over all the worlds they can lay claim to, they are interested in the greater good and peace and wherever possible they will absorb new races into their Empire through peaceful means however if that fails the Praetor may declare a "Crusade" where the military might of the Empire is swung into action against a holdout race to bring it into the fold against it's will. Positive Traits: Relatively Cheap ships and tech Long Ranged Weapons Heavy Armor Negative Traits: Limited Shield tech No Fighters (gunship only) No disabler weapons Rebel Icarans: Creator: Starhawk Modeller: Starhawk Desc: Unlike their Imperial counterparts the rebel Icarans simply desire to be left alone, they beleive in the "divinity of man" and as such think that allowing other races into any Icaran world defiles that divinity. The rebel Icarans are xenophobic to the extreme and lay claim to any world they can, whether it is inhabited or not and will "steralize" any world occupied by "Xenos" without warning and establish their "freeholds" on the burnt ashes of alien cities. Positive Traits: Long Ranged weapons Heavy Armor Relatively cheap ships and tech Negative Traits: No fighters (gunship only) Limited shield tech No disabler weapons Swarners Creator: Yoshi Modeller: either Yoshi or Kerensky (depending on who I can grab) Desc: The swarmers are a mechanical race created by an unknown alien race thousands of years ago to conquer their masters enemies however they turned on their creators and have begun destroying all organics they come across seeing them as inferior and unworthy of existence. Positive Traits: Deadly fighters Largest Carriers in game Advanced fighter weapons Negative Traits: Largest ship to ship combat vessel is destroyer Weak capital ship armor No point Defense guns (for fighter killing) Hunters: Creator: The General Modeller: Starhawk Desc: The hunters are a mechanical race created by the enemies of the creators of the Swarmers, they too turned on their masters as the war against the swarmers continued and the "central net" decided their organic masters were more a hinderance then a help. Unlike swarmers who rely on massed fighter formations the Hunters rely on ship capturing technology and disabling their enemies, their warships are not capable of overwhelming firepower but instead defeat their enemies by crippling enemy vessels and neutralizing the crews before installing an artifitial intelligence core onboard. Positive Traits: Advanced ship disabling weapons Advanced cloaking technology (including planetary) Central AIs spread experience throughout a fleet (neural net) Negative Traits: Largest ship is a battleship No Energy weapons (beyond disabler tech) Small carriers Corim Empire Creator: Kerensky Modeller: Kerensky Desc: The Corim Empire was once vast and galaxy spanning however after a devestating civil war most of the Corim are now extinct and the few that remain try to survive as best they can by estalbishing alliances with more powerful empires and by "borrowing" ships from other races (basically they are pirates in order to survive) and taking their resources. Positive Traits: Advanced Weapons Superior Speed Good boarding parties Negative Traits: Expensive ships Medium Ranged weapons Inferior Fighter tech Hra-Thrall Creator: Mephesto Odium Modeller: n/a (either me or Meph if I can grab him) Desc: The Hra-Thrall are an ancient Aquatic race with a relatively peaceful nature and the desire to preserve their worlds with as little bloodshed as possible. They are however quite willing to defend themselves and as such have developed powerful ships and weapons to preserve their worlds and they will not back down when it comes to defending themselves from all who would threaten them. Positive Traits: Excellent Shields Slipstream/Shard Weapons Good engines Negative Traits: Short Ranged weapons Low ROF with slipstream/shard weapons Fragile subsystems Yucra Hive: Creator: Siber Modeller: Siber Desc: The Yucra hive is made up of billions of tiny ant like creatures with one goal in their hive mind, the goal to expand the hive! At first glance the Yucra seem to be no threat as they are so tiny but like any insect creature their real danger is when they are in swarms and only a fool would walk into a swarm of Yucra, and only a lucky fool would come out alive. Positive Traits: Rapid reproduction The Entire planetary populace is turned into milita upon invasion (if I can impliment this) Mass produced ships Negative traits: Ships are tiny (a cruiser is only about 8ft long) Weapons are weak Low fuel storage United Shipping Corporation Creator: Frish Modeller: LOL Starhawk again Desc: The USC is a multispecies corporation who's goal is to expand to as many worlds as possible and gather as many valuable resources as possible and all in the name of Profit. Their "Corporate Security forces" are merely converted cargo and freight ships that are fitted out with moderate strength weapons and armor, their sole advantage is mass production abilities and the fact that their crews are clones so they are completely expendable. Positive Traits: Natural Merchants Advanced Production Faclities Bonuses to Intelligence projects Advanced Asteroid mining Negative Traits: Weak At space Combat Low population Growth No "quantum reactor" style tech Goals of the Mod 1. To create a unique playing experience for each race and make a player feel immerssed in the race they are playing. 2. To create a more "strategic" game where there will be star KILLING weapons but no star building weapons. (basically your going to really have to think before just nuking a sun) 3. I am trying to make more "tactical" options for the player as playing a race like the Terrenesi will make you want to be careful with the loss of even a single Dreadnought as it is a large investment of time and money (though it will outclass just about every other race's dreadnoughts) but at the same time if your playing a race like the Icarans your not going to want to try and take on a Terrenesi warship one on one as it will blow you to dust. 4. Different tech tree's for different races. 5. TDM style AI (basicaly smarter and harder). 6. I am going to try and make it so that the smaller ships are still useful even into the late game. What I need 1. People who know how to make seperate tech trees for seperate races 2. People who can help me write challenging AIs 3. Play testers for Alpha and Beta stages 4. Maybe texturers if I can't get some of the shipsets looking good with Wings "material" painting. 5. People who can tell me how to make certain weapons types restricted to certain sizes of vessel (I don't want Heavy Pulse cannons on a frigate basically) without making them so heavy that you simply can't put them on a small ship. 6. Patient people who are willing to lend even moral support to the mod. Please keep in mind that this is just a basic layout and I'm going to need some support to make these idea's possible so chime in with your oppinions and help me out. ALSO if you have an idea for a race feel free to run it by me, though I would ask that you be prepared to provide your own models and weapons ideas. |
Re: Ascendancy Mod Idea (need some help)
Ah man, this has nothing to do with that classic space opera game Ascendancy... http://forum.shrapnelgames.com/images/smilies/frown.gif Oh well.
Take a look at Adamant Mod to see how to make separate tech trees for different races. http://adamant.spaceempires.net/ Quote:
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Re: Ascendancy Mod Idea (need some help)
My suggestion? Divide it up into portions. Make one or two empires at a time. If you try to take it all on, you run the risk of being overwhelmed.
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Re: Ascendancy Mod Idea (need some help)
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Re: Ascendancy Mod Idea (need some help)
How do I make ship sizes "race specific"? Because I know I've seen that in the Startrek mod but I can't figure out how he did it.
Can anyone help me out there? And does anyone here know how to write challenging AIs? Oh and Narf the Alpha will only have the Terrenesi, Icaran Empire/Rebels and possibly the Corim. The beta will add another one or two races. |
Re: Ascendancy Mod Idea (need some help)
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Re: Ascendancy Mod Idea (need some help)
To make race-specific ship sizes, give them a tech prerequisite that has its Racial Area set to one of your defined racial areas in RacialTraites.txt. Just like you do for a component http://forum.shrapnelgames.com/images/smilies/wink.gif
But remember, if one or more of an item's prerequisites (direct prerequisites only - not prerequisites of prerequisites) is non-racial, then the technology can be traded or stolen by other races! (That's how some of the special techs in the Star Trek Mod are stealable http://forum.shrapnelgames.com/images/smilies/wink.gif) E.g. if Gelf Frigate has prerequisite Gelf Technology which is racial, Gelf Frigate will only be buildable by Gelfs, even if Gelf Technology has prerequisite Physical Paradigm or something... but if Gelf Frigate has prerequisite Gelf Technology and Ship Construction which is NOT racial, then Gelf Frigates can only be built by Gelfs UNTIL they trade the tech away or someone steals it, either by espionage or ship capture. |
Re: Ascendancy Mod Idea (need some help)
So to make a race specific ship basiaclly put something like
Requires: Gelf Technology Then how do I make it buildable of I can't put what level of ship construction it needs? Or is it possible to put something like Requires: Gelf Ship construction lvl2? |
Re: Ascendancy Mod Idea (need some help)
Entirely. As long as Gelf Ship Construction is in the TechArea.txt
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Re: Ascendancy Mod Idea (need some help)
Okay this may sound Incredibly stupid but would you guys mind typing up an example?
I.E. type up a weapon that is size and race specific And type up a ship size that is racial trait specific Just so I can get it in my head, I have a cold right now so thought process are going slow for me. |
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