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-   -   How Far in P&N (http://forum.shrapnelgames.com/showthread.php?t=21399)

mottlee October 21st, 2004 08:53 PM

How Far in P&N
 
How far have you gotten in the P&N mod with the freighter?

DeathDaemon October 21st, 2004 09:23 PM

Re: How Far in P&N
 
I saved up by finding components and haulling TR fighters from terra to other systems. Then I snuck into amonkorie space and bought an amonkorie crusier. I wanted to do something that I hadn't done in the stock game.

mottlee October 21st, 2004 10:06 PM

Re: How Far in P&N
 
my self I have gone from freighter to Battleship, altho the freighter was "well" armed http://forum.shrapnelgames.com/image...es/biggrin.gif I was taking out BS all over the place

Suicide Junkie October 23rd, 2004 11:20 PM

Re: How Far in P&N
 
New Version of P&N-ism is available now.
http://imagemodserver.mine.nu/other/...lCampaigns.rar

mottlee October 24th, 2004 04:59 PM

Re: How Far in P&N
 
In the P&N is there a larger ship to be had than the Battleship?

Suicide Junkie October 25th, 2004 12:02 AM

Re: How Far in P&N
 
Carriers are bigger...

I didn't add any new ships though.

mottlee October 25th, 2004 12:20 PM

Re: How Far in P&N
 
Carriers have so few weapons http://forum.shrapnelgames.com/images/smilies/frown.gif I do like what you did with the weapons tho http://forum.shrapnelgames.com/images/smilies/happy.gif in stock game reload takes Sooo long http://forum.shrapnelgames.com/images/smilies/frown.gif

Suicide Junkie October 25th, 2004 07:48 PM

Re: How Far in P&N
 
The Abbidon Battleship is quite roomy.

Especially nice when tricked out with 12 Autofire weapons, but you'll need a quantum reactor or two to power them all http://forum.shrapnelgames.com/images/smilies/laugh.gif

mottlee October 25th, 2004 07:54 PM

Re: How Far in P&N
 
That is what I have now, however to load it all up you will only have beam type, no torps or missels http://forum.shrapnelgames.com/images/smilies/frown.gif

Suicide Junkie October 25th, 2004 10:22 PM

Re: How Far in P&N
 
No reason you can't use torps and missiles...
Its just that the reload time and potential for friendly fire is so much greater that you have to fire them manually.


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