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Ahoy! Mod-Jams!
Being a collector of lists, I am working on a list of mod units, weapons, and armor. However, it’s not very neat at this point, because of a few conflicts.
So, I’m just making this short post to identify the conflicts that I have found so far. If people could get together and maybe do a little renumbering, we could get fix up a list with fewer conflicts. So here goes (includes Works in Progress): Armor 300 Muspelheim 300-302 Dracasia Weapons None found Units 1501-1509 UlmPunk 1501-1509 Orcish Empire (see also below) Personally, I’d like to see the Orcish Empire recast like the Black Moon mods—1 nation per mod file. This would make it easier to mix-and-match. 2000 is a real log-jam! 2001-2009 Hoburg and Hoburg SA 2001-2017 Monsterland 2000-2009 Dracasia 2001-2017 Tang 2400 Lava Lord 2400-2416 Ashikaga Shogunate 2417-2419 Cho-ko-nu vs. 2417-2436 Griffins of Akkylannie vs. 2430 Orcish Empire (see also above) This is my list of conflicts. Anybody know of any more? |
Re: Ahoy! Mod-Jams!
Weapon Conflict
701-702 Hoburg SE 700-707 Ashikaga Shogunate Also, here is a list of used numbers (includes announced works in progress). <font color="red">Italic</font> indicates a numbering conflict in the range. Armor 200 250-254 256-258 <font color="red">300</font> 301-302 Weapons 600-603 610 <font color="red">700-707</font> 709-717 719-720 898-904 998 Units <font color="red">1501-1509</font> 1601-1611 1621-1640 1800-1811 <font color="red">2000-2017</font> 2177-2179 2200-2220 2230-2251 2300-2313 2333-2339 2350-2357 <font color="red">2400-2436</font> 2440 Anybody have any more updates or potential conflicts? |
Re: Ahoy! Mod-Jams!
Nice work. http://forum.shrapnelgames.com/images/smilies/smile.gif
I'll make this post sticky so all modders can find it. Could you please keep it updated? |
Re: Ahoy! Mod-Jams!
Great work!
I think at the very beginning of modding I broached the subject of assigning some "zones". I havent gotten much into modding so bear with me... Cant some mods overlap numbers? If they are mods which cant really be loaded at the same time anyway, such as 2 mods replacing Atlantis? Maybe number Groups could be "assigned" to the units they would be replacing? |
Re: Ahoy! Mod-Jams!
It would require some coordination between modmakers, but a good rule of thumb should be that people who start making new mods should check the existing stuff to ensure there are no overlaps by default. This would be easier if all mods had a few comment lines in the beginning that listed the ranges for new units, weapons and armor (if those can be added, that is). Whether or not the modmaking crowd will follow this suggestion remains to be seen.
Edi |
Re: Ahoy! Mod-Jams!
1 Attachment(s)
UPDATED 12/5/04
This post updates the list of new units, weapons, and armor created for mods. The ultimate goal is to create a complete database. Before continuing with the main project, the short-term purpose is to identify and maybe resolve some of the conflicts that prevent mods from being used with each other. This post identifies the conflicts found so far. If you find some I’ve missed, please comment here. I’ll update the main post at intervals. Next scheduled update Jan 8. Also attached is a very early .xls list of names (no stats). KNOWN CONFLICTS Armor 300 Muspelheim 300-302 Dracasia There’s lots of room 201-249. Weapons 701-702 Hoburg SE 700-707 Ashikaga Shogunate Units 1501-1509 UlmPunk 1501-1509 Orcish Empire (see also below) Personally, I’d like to see the Orcish Empire mod recast like the Black Moon mods—1 nation per mod file. This would make it easier to mix-and-match and reduce conflicts. 2000 is a real log-jam! 2001-2009 Hoburg and Hoburg SA 2001-2017 Monsterland 2000-2009 Dracasia 2001-2017 Tang 2400 Lava Lord 2400-2416 Ashikaga Shogunate 2417-2419 Cho-ko-nu 2417-2433 The Kami 2417-2436 Griffins of Akkylannie 2430 Orcish Empire (see also above) This is my current list of conflicts. Anybody know of any more? USED NUMBERS Also, here is a list of used numbers (includes announced works in progress). Italic indicates a numbering conflict in the range. Armor (200-399) 200 250-254 256-258 <font color="red">300</font> 301-302 Weapons (600-999) 600-602 610-611 <font color="red">700-717</font> 719-720 800-802 898-904 998 Units (1500-2499) <font color="red">1501-1509</font> 1601-1611 1621-1640 1800-1811 <font color="red">2000-2017</font> 2177-2179 2200-2220 2230-2251 2300-2313 2333-2339 2350-2357 <font color="red">2400-2436</font> 2440 2499 NATION MODS Abysia Devil’s Lair, Orcish Empire [Red Orcs], Trolls Arcoscephale PDF ArcoMod Atlantis (Dracasians—in progress) Caelum Black Moon Armies [Knights of Justice] (GreyElfLite, Griffins of Akkylannie—in progress) C’tis (Black Empire—in progress; aka Black Company mod) Ermor Broken Empire Ermor (tweak) Jotunheim Crusader Mod (aka Defenders of the Faith) Machaka None— Man None— Marignon Black Moon Armies [Knights of Light] (Exalted Mod—in progess) Mictlan None— Pangaea Amazons Pythium Black Moon Armies [Lhynn] R’lyeh False Dawn T’ien Ch’i Ashikaga Shogunate, Cho-ku-no, Orcish Empire [Renegade Orcs], (Quantum Barbarians, Elemental Kingdom, Tang—in progress) Ulm Hoburg Alliance, Hoburg Alliance/SE, UlmPunk (Umbarthium— v1.01 may exist, v1.02 may be in progress, links are broken) Warrior King of Ulm (1 new unit). Vanheim Kami Mod PRETENDER MODS Arralen’s Sidhe War Goddess (Man, v0.3 dv2.11): Post#256038 Avatar of Ulm (Ulm, v1.05, dv2.11) Posted at Illwinter. Lava Lord (Abysia, v1.00 dv2.13) Post #291828 Old One (R’lyeh, v.1.00, dv2.14) Post #313240 |
Re: Ahoy! Mod-Jams!
Just a small typo, as far as i understand. It seems to be in a mod name, however.
Quote:
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Re: Ahoy! Mod-Jams!
would just like to suggest adding some of the newer mods in here
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Re: Ahoy! Mod-Jams!
Would you like to do the work? http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Ahoy! Mod-Jams!
i'll get back to you on that
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