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Tractor/Repulser Beam
Do you folks use those things? During ship design I have mostly just stared at them, can't really think of a practical use for the beams. Their range (4 I think) seems to be a tad short. Do you guys have good strategy/combo to use with them or are they mostly just neat on paper?
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Re: Tractor/Repulser Beam
Massive mounted tractor beams + massive mounted ripper beams on a starbase defending a warp point. http://forum.shrapnelgames.com/images/smilies/evil.gif Or perhaps on weapon platforms, but they don't have much range there...
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Re: Tractor/Repulser Beam
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I'm probably one of the few who like repulsor beams. I like them in a fleet where I suspect I might get outnumbered. On a big ship, though the range is small, I can push ships (lots of times) to the edge (or even out of range) of the battle and not be swarmed by ships. This gives me time to handle a smaller group of ships...kind of like a juggling act. Especially nice on baseships (pushing 20 away). Just remember the ships size matters when using them. |
Re: Tractor/Repulser Beam
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Slick. |
Re: Tractor/Repulser Beam
Yeah, Slick, same thing. Source ship has to be equal to (I think) or larger to push/pull the target ship.
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Re: Tractor/Repulser Beam
They go on battle stations or starbases, where their range enhanceing mounts provide an advantage. One tractor beam, a bunch of rippers or null space, then 1 replusor or 1 wormhole beam.
Drag a guy close, punch him in the gut a half dozen times, then fling him across the map. Then wait as he slowly staggers back for more. [EDIT] Thanks Fyron |
Re: Tractor/Repulser Beam
You can delete double Posts, you know. Click on Edit, then use the delete option towards the bottom.
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Re: Tractor/Repulser Beam
The only time I ever used repulser beams was when I was playing against one of my friends, and I was pursuing a fighter-heavy strategy. He built a bunch of dedicated PDC ships and sent them after my fighters while his fleet hung back and waited to go after my defenceless carriers.
I ended up building a couple Repulser Ship and I sent those in just in front of my fighters. They knocked his PDC ships out of the way and my fighter squadrons raced through the gap and wasted his fleet. Sweetness. http://forum.shrapnelgames.com/images/smilies/evil.gif |
Re: Tractor/Repulser Beam
I built a defensive base using tractors, direct fire engine destroyers and repulsors in that order. I'd pull a ship close, destroy the engines, toss out into oblivion.
I couldn't kill them, but they weren't very useful to the enemy either. 'course, I lost the base when I ran into the AI using a pure missile strat. Engines or no engines, his little fleet could still volley my base with missiles -_- I'd say the biggest use is either to reduce the amount of ships coming at you at once, as someone said, or use tractor/direct fire weapon of choice/repulsor. Pull close, fire, reject (... reminds me of a relationship I once... err...). You'd get the close range accuracy bonus, but if everything goes as planned, he wouldn't on his next shot. |
Re: Tractor/Repulser Beam
As far as repulser beams go- I prefer to use Wormhole Beams. Mainly because most of the time the enemy gets tossed a hell of a lot farther that way, and I don't think Wormhole Beams rely on ship size.
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