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-   -   An important question to hardcore SEIV strategists (http://forum.shrapnelgames.com/showthread.php?t=21432)

Starhawk October 23rd, 2004 07:45 PM

An important question to hardcore SEIV strategists
 
Alright as you know I am attempting to make a completely new mod for SEVI to make it a very new experience with many many new styles of play with each different race.

Well this question is possibly one of the most important combat based questions I can pose.

I was going to have it that most races standard "fighter craft" weapons can only target fighters, drones an satelites since if you think about it a small fighter wouldn't likely be able to breach a multi-million ton starships armor much less destroy it.

Also most fighters would be very small to represent their fighter killing role instead of these huge 20 gun assault bombers we see now.
Some races WILL have fighter weapons capable of crippling or even killing a cap ship, though these will mainly be Swarmers and Hunters.

Anyhoo.

narf poit chez BOOM October 23rd, 2004 08:09 PM

Re: An important question to hardcore SEIV strateg
 
Yaay! My idea got 33% of the vote! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Kamog October 23rd, 2004 08:11 PM

Re: An important question to hardcore SEIV strateg
 
Hey, mine too! http://forum.shrapnelgames.com/images/icons/icon7.gif

Starhawk October 23rd, 2004 08:13 PM

Re: An important question to hardcore SEIV strateg
 
Yes but you didn't explain why you feel that every race have capital ship killing fighters :p

Kamog October 23rd, 2004 08:25 PM

Re: An important question to hardcore SEIV strateg
 
Well, if fighters couldn't kill capital ships, they wouldn't be very useful. They are already kind of weak in the stock game against ships armed with PDC's. So if fighters couldn't damage big ships, you just send in your single PDC-armed warship to attack your enemy stack of fighters and destroy them all without being damaged yourself.

Starhawk October 23rd, 2004 08:44 PM

Re: An important question to hardcore SEIV strateg
 
Actually thing of it is for the general races I was going to remove fighter killing PD weaponry and have it only missile/mine specific. Basically their fighters would act as point defense.

While races like the swarmers and hunters woul have capital ship hunter/killer fighters that would threaten your capital ships.

But I guess what I could do is for the general races that use fighters have a fighter and seperate bomber tech area if that is possible?

narf poit chez BOOM October 23rd, 2004 09:17 PM

Re: An important question to hardcore SEIV strateg
 
Kamog said it.

Sure.

Renegade 13 October 23rd, 2004 10:56 PM

Re: An important question to hardcore SEIV strateg
 
Quote:

Starhawk said:
Actually thing of it is for the general races I was going to remove fighter killing PD weaponry and have it only missile/mine specific. Basically their fighters would act as point defense.

While races like the swarmers and hunters woul have capital ship hunter/killer fighters that would threaten your capital ships.

But I guess what I could do is for the general races that use fighters have a fighter and seperate bomber tech area if that is possible?

This sounds like a great idea to me. I'm waiting eagerly for your mod to play!

Oh, and by the way, look back at the first line of your original post...you're already making a mod for SE6 ?? http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/images/smilies/wink.gif

Starhawk October 24th, 2004 12:34 AM

Re: An important question to hardcore SEIV strateg
 
(yoda voice) The future revealed it's self has to me yesss(/yoda voice)

lol Okay so I'll work on making fighters and bombers if I can make two seperate tech lines for it http://forum.shrapnelgames.com/images/smilies/happy.gif Thanks for adding more work to my list lol.

AgentZero October 24th, 2004 12:05 PM

Re: An important question to hardcore SEIV strateg
 
Sounds interesting... Personally, I play with a mod that does the opposite. Fighters can target capitol ships, but cap ships can't target fighters except with PDCs. Of course, only Rocket Pods & a couple energy weapons can be used against cap ships, and the PDC tech tree is a bit bigger, but it works out quite nicely. I figure, in the navies of the world today, a carrier is scarier than a battleship, so I've tweaked things to reflect that in SE4 as well.


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