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Supply ...Can`t Get There from Here
I`ve been playing with Warp Points Not Connected on a large map. In my current Game I has a small group of 5 systems, with perhaps 24 planets, of those 5 were size 15- 20, the rest 1-3`s.
I had built up about 400,000 reserve in Minerials and 200,00 in radioactives. After researching the ability to open warp points, which was well into the Game, I built 5 Battleships, 2 Minelayers and 2 Battle Cruisers,in which I just had Quantum Resonators to open a Warp Point to another system. Seems a very modest force to me, given my production, and at that time I was at +1100 Minerals and +1200 radioactive production. I stopped all research. However as soon I moved the Fleet out of the planet orbit the supply fell through the floor and went to -185,000 minerial and - 120,00 radioactives. http://forum.shrapnelgames.com/images/smilies/shock.gif Needless to say in 2 turns the entire fleet was disbanded by the AI and that Game was over. What`s up with that ? Why would moving the Fleet cost Minerials, and why the sudden drop ? Is there a game setting I need to toggle ? This seems nuts. http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: Supply ...Can`t Get There from Here
Open your Construction Que and select USAGE from the tabs. This will show you were your resources are going production wise.
Also, ship maintenance is sometimes costly. Those Warp Opener ships do cost $$ to maintain. You can mothball ships by having them at a planet with a ship yard facilitie. You should see a green recycle symbol, click on it and you can mothball ships or scrap them. Place things on hold in your construction que to save $$. Also when colonizing a planet be sure to optimize the facilitie choices you make. If the planet is 9% mineral, 140% farm, and 88% Rad, building Mineral Facities on that planet is about pointless. |
Re: Supply ...Can`t Get There from Here
I think the problem is the Warp Opener ship. They are insanely expensive to maintenance because the Warp Opening component costs a ton. I always mothball it at a shipyard immediately after its use.
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And I really don't get the supply drop to the floor -- did you forget engines and supply storage, and just not notice the red ballel when in orbit? For some reason, I tended to forget to put engines on warp point openers and planet creators/smashers -- more so than other ships. Dunno why that is, just excited I guess. |
Re: Supply ...Can`t Get There from Here
If he forgot engines the ship wouldn't have moved at all.
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Re: Supply ...Can`t Get There from Here
Yes, I did mis-state the " supplies "", the Thread title should have been "Resources", in fact all were in supply. It was the low resource issue I was talking about.
It seems that even vast empires can`t maintain large Fleets, even without expensive units like Warp ships and Star killers. With owning over 30 systems now on a large Map, many very rich size 20 planets, and maxed resource techs I can only really support about 20 Dreadnoughts, 2 CVL`s some few Cruisers and 2 Aux. repair Ships and 1 Warp Ship. I`ve come back to the Game recently, and when I got it on first release, I really don`t remember this huge maintance cost issue for Ships. Was this introduced in a recent Patch ? |
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In the future, if you don't do this already, ALWAYS set your Maintenance Aptitude to 110%. It makes a huge difference. |
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