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Me AI beats your AI !!
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I finally managed to test my AI troop building algorithm in a test game through to turn 18. I chose this turn as a preliminary goal, as I have a second game where I handed the very same setup to the AI in turn 1:
Machaka Scorpionking Fire 4, Earth 4 Order 3, prod 2, Heat 2, Growth 1, Magic 1 DOM 6 Fort. City Choosing Machaka had the added advantage, that I don't have a clue how to play them, so pretending to be a dumb AI that follows it's script wasn't all that hard. (Learned something about Machaka in the process, I hope) Game Setup Map Aran 7 Difficult AI (Abysia, Pythium, C'tis, Pangaea, Vanheim, Jotunheim, R'leyh) Start. prov. 1 Indies 7 Special Site 40 Richness normal Random common HoF 15 Magic Research difficult additional "rules" - will move out the Pretender as soons as he yields less than 50% of the research. - will send group of mages for sitesearching (one per path), if they yield less than 50% of research, but not before I see the AI searching for sites - Army commanders will seach if army waits 1 turn for reinforments - will not hire mercs unless more than 50% of them a hired by the AI - expansion towards enemy dominion/capital to cut of enemy expansion (as the AI commonly does) - Tax will be set to (100-RoundUp(Unrest*2))% TURN 1 ##################################### http://www.shrapnelcommunity.com/thr...6651-turn1.png Situation: Pop 29910:Ress95:Gold400 Actions: Scorpionking researches (11pts) Research set to Enchantment (Fire Shield, Skeleton) Army set to patrol Tax set to 130% Moves: none Building: Voice of the Lord (1a) - Priest3 - will become prophet next turn 3 spider knights (1h) 10 Machakan Archers (5a) |
Re: Me AI beats your AI !!
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TURN 3 #####################################
http://www.shrapnelcommunity.com/thr...6652-turn3.png Situation: Pop 29460:Ress96:Gold218 Actions: Army assembly (check screenshot) All Mages => Research ArmyOne set to attack Moves: ArmyOne into Mud Wood (Militias, Archers, LI) Building: Sorceress (1b) 1 Spider Warrior (1i) 2 Machaka Hoplite (1i) 5 Machaka Archers (5a) |
Re: Me AI beats your AI !!
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TURN 5 #####################################
http://www.shrapnelcommunity.com/thr...6654-turn5.png Situation: Battle won, losses: 4 Machaka Warriors Pop(Home)29050:Ress139:gold219:Unrest10 Jotunheim has drawn back from the border, leaving only 3 units behind. Enchantment-1 complete Actions: Tax set to 90% All Mages => Research Research => 100% Conj (Vinemen, Scorpion, Serpents, Dark knowledge) ArmyOne continues (but where would the AI go? Chose the seemingly easiest target that had red candle as well) ArmyTwo still assembling Moves: ArmyOne to Yellow Mountains(59)[50 Militia, Li, Archers] Building: *Machaka Ear of the Lord (as Scout per 1f) 2 Spider Knights (1h) 3 Machaka Hoplites (1i) ============================================ Comments: Had to change (5) so that Javelinist and other skrimish troops are build at all. But they are needed in limited numbers, as numbers of heavy troops are too low in the beginning. I hope the availability of more ressource and recruitment places will keep their numbers in check, as they are fairly low on the building list Running the first 5 turns at 130% Tax fixed should be easy to do and will give the AI a faster start. Slight problem: If multiple troops fit a "class" (ressource-wise), but only building one type of them would fit the condition, the build routine should choose only that troop. |
Re: Me AI beats your AI !!
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TURN 12 ####################################
http://www.shrapnelcommunity.com/thr...657-turn12.png Situation: Pop(Home)29470:Ress173:gold437) Still no Abysians to be seen? Jotunheims seems to fight C'tis Actions: Moves: ArmyTwo attackes Ulipha(19) {30 Amazones) Building: Still no additional fortress/temple/lab Bane Spider (40% chance) 5 Spider Knights 1 Machaka Archer |
Re: Me AI beats your AI !!
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TURN 18 - TIME TO COMPARE THE ARMY LISTS ! ###########
http://www.shrapnelcommunity.com/thr...659-turn18.png Situation: Catch me if you can with Abysia.. ########## Army setup comparisons: ############### AI ARMIES Machakan Army (Diff AI, indy 7) at turn 18: 1 Spider Lord (prophet) 1 Machaka Chief 1 Black Hunter 2 Spider Knights 1 Spider Warrior 2 Machaka Hoplite 8 Warrior 18 Archers 28 Milita 2nd Army 10 men less, similar structure ---------------------------------------------------------- My Armies ARMY ONE M.Chief Eye of the Lord Voice of the Lord 11 Spider Knights 1 Spider Warrior 2 M.Hoplites 25 M.Archers 4 Vinemen 40 Boars + Animist (merc; 144gold) ARMY TWO Pretender Voice of the Lord (Prophet) 6 Spider Knights 6 M. Hoplites 12 M.Archers 1 Cave Drake 2 Horned Serpents ARMY THREE Hunter Lord Eye of the Lord 5 Spider Knights 3 Spider Warrior 13 M.Hoplites 4 Horned Serpents 10 Vinemen POWER RANKING Provinces: 2 Forts: - Income: 1 Gem Income 2-8 (Pythium1, rest equal) Research: 6 Dominion: 5 Army Size: 1 (20% more than the 2nd) |
Re: Me AI beats your AI !!
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Re: Me AI beats your AI !!
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Re: Me AI beats your AI !!
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Here's the complete Technical Action Report ... Here's the Ai building algorithm suggestion thread. |
Re: Me AI beats your AI !!
Thank you! a "play as the AI" finally.
If we can get some more of these for comparisons I think it will help alot. |
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