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-   -   Massive Shield Generators (http://forum.shrapnelgames.com/showthread.php?t=2149)

Jason2 March 1st, 2001 11:47 PM

Massive Shield Generators
 
Seeing how long it takes to build one of these puppies I just have one question - Do they actually work?? Anyone have experience with building these?

Also, a small gripe http://www.shrapnelgames.com/ubb/images/icons/icon7.gif I LOVE the EA's shipset... but could we get rid of Bruce Boxenlieter... ? http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Jason2

Dracus March 2nd, 2001 12:33 AM

Re: Massive Shield Generators
 
I use them on all my system world planets (primary planet in each system)
They do protect a little from attacks.
Just hope a large fleet does not attack you.

Taqwus March 2nd, 2001 01:00 AM

Re: Massive Shield Generators
 
Hrm, what's it give, something like 2000 pts? That's really not that much for a planet...

- heavy Planetary Napalm V does 1200 every 2 turns

- a (temporal) heavy Shield Accelerator V does 540 points of shield damage every turn, at range 8 (or was it 7?), in a VERY compact package

- even a basic CSM I does 75 ea per 3 turns, so 10 CSM I's can do 7500 pts theoretical (not actually possible, given time necessary to get in range... but enough).

If memory serves, it takes a while to build even with a Temporal Spaceyard III *and* Hardy Industrialists. If you're not running against the unit limit<LI>, that time would probably be better spent on fighters and maybe plasma sats and WPs, and the facility slot can be used for other tasks.

Unless you get the tech *really really early*, and don't have anything else interesting to build (...which is odd, given that early on there's plenty of infrastructure that needs to be built...), you might be better off relying on an armed defense.

<LI> The unit limit *is* a concern in a 255-quadrant system. At least if you're defensive enough to put fighters and spy sats in every system... I set a limit of 2000 in my current game, and that went VERY quickly once my empire shifted from simple production/growth to preparing for military action (doable because it's a non-connected cluster game).

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-- The thing that goes bump in the night

Jubala March 2nd, 2001 01:10 AM

Re: Massive Shield Generators
 
In my opinion MPSG's are way to expensive for the little protection they give. I think they should be alot cheaper and give better protection. Or at least cheaper.

Spyder March 2nd, 2001 03:00 PM

Re: Massive Shield Generators
 
Give us a planetary shield RE-generator to accompany it and it should be more worth your while.


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Spyder, Chairman of the Arachnid Consortium

rdouglass March 2nd, 2001 08:15 PM

Re: Massive Shield Generators
 
I have NEVER built one for all of the reasons listed....

Suicide Junkie March 2nd, 2001 09:21 PM

Re: Massive Shield Generators
 
It is quite easy to just boost the output of the MPSG to 10,000 or 25,000 shield points. Makes it worth building too.

jowe01 March 3rd, 2001 03:25 PM

Re: Massive Shield Generators
 
Build a cargo facility, load it with shielded weapons platforms and you have MUCH more shielding where necessary.
For the facility to be interesting, you have to decrease its cost and increase its efficiency.


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