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Question about the mechanics of scale moding
I have a question about
#luckevents #turnmoilevents If you set #luckevents 20 #turnmoilevents 10 then if you pick turmoil-3 and luck-3 given the usual percentage of a random event is P then the chance for a random event is: a) P * 1.6 * 1.3 b) P * ( 1 + .6 + .3 ) c) P + .6 + .3 I'm *sure* it is not c, but I might as well add it. Oh and what is P I can not seem to find the modding command for it http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Question about the mechanics of scale moding
Also how does
#misfortune work? Again assuming that the base probability of an event being good is P ( which I guess is 50% ) given #misfortune 15 is the probability of a good event a) 72.5 ( ( 1 + 0.15 * 3 ) * 0.5 ) b) 95 ( 0.15 * 3 + .5 ) I would guess considering how everything else works it would be ( a ) but in my tests when I bumped up misfortune there were *very* few bad events. |
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