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-   -   Question about the mechanics of scale moding (http://forum.shrapnelgames.com/showthread.php?t=21504)

Huzurdaddi October 30th, 2004 01:27 AM

Question about the mechanics of scale moding
 
I have a question about

#luckevents
#turnmoilevents

If you set
#luckevents 20
#turnmoilevents 10

then if you pick turmoil-3 and luck-3 given the usual percentage of a random event is P then the chance for a random event is:

a) P * 1.6 * 1.3
b) P * ( 1 + .6 + .3 )
c) P + .6 + .3

I'm *sure* it is not c, but I might as well add it.

Oh and what is P I can not seem to find the modding command for it http://forum.shrapnelgames.com/images/smilies/happy.gif

Huzurdaddi October 30th, 2004 03:06 PM

Re: Question about the mechanics of scale moding
 
Also how does

#misfortune

work?

Again assuming that the base probability of an event being good is P ( which I guess is 50% ) given

#misfortune 15

is the probability of a good event

a) 72.5 ( ( 1 + 0.15 * 3 ) * 0.5 )
b) 95 ( 0.15 * 3 + .5 )

I would guess considering how everything else works it would be ( a ) but in my tests when I bumped up misfortune there were *very* few bad events.


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