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OT: I have started making a few games...
I'm currently working on the beginning of a RTS(Definitly not a rush RTS), can build buildings, a random map generator(Currently reworking to include interface) and a multiplayer FPS, which I started on Last week.
It's the Last one I want comments on, it's over Here. |
Re: OT: I have started making a few games...
It looks good but the gun itself looks curvey unless you are going for a futureistic look
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Re: OT: I have started making a few games...
Futuristic and more along the lines of 'grown' than 'manufactured'. Nano-tech, probably. The texture is bad because I havn't had much practice with textures.
Actually, they are curvy because wings doesn't do sharp edges well. http://forum.shrapnelgames.com/images/smilies/laugh.gif But the in-game reason works. http://forum.shrapnelgames.com/images/smilies/laugh.gif 'It's not a bug, it's a feature'! http://forum.shrapnelgames.com/images/smilies/laugh.gif Next screenshot should feature a rocket...Not sure when, in seven minutes my brother gets the comp. |
Re: OT: I have started making a few games...
awesome dood, JOOC what are you using?
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Re: OT: I have started making a few games...
http://darkbasicpro.thegamecreators.com/
A compiled basic programming language. For something neat, check out the Room War game in the showcase. Brother wants to watch tv, so I get at least another half-hour. |
Re: OT: I have started making a few games...
We want Screen shot, SCREEN SHOTS!
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Re: OT: I have started making a few games...
When the rocket is done! But for now, I go bye-bye.
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Re: OT: I have started making a few games...
Quote:
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Re: OT: I have started making a few games...
Yes(uh, whole packege? I bought DBC and DBP after it came out) and can't remember. If you do use it, either use one of the fan-created editor's or always check with wordpad to make sure your program was actually saved. The guy who made the official editor hasn't been seen for two years - and two years ago, DBPro was buggy.
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Re: OT: I have started making a few games...
Rocket picture's up. Nothing flashy yet, it doesn't even accelerate. Most of the work I did to get that up is invisible, programming different types of ammunition in.
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