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-   -   All-uniques mod? (http://forum.shrapnelgames.com/showthread.php?t=21550)

Ed Kolis November 3rd, 2004 08:23 PM

All-uniques mod?
 
Here's an idea I had... what if you removed all the "ordinary" ruins from the game, as well as the racial techs, and add in a bunch of unique ruins techs (including the racial techs) with multiple researchable levels, so EVERY ruins you find will give you something unique that only your empire can use, and EVERY unique tech you have comes from a ruins world? Some unique techs (like the former racial techs) could even open up entire other tech trees to research! Would make those ruins a bit more contested, don't you think? http://forum.shrapnelgames.com/images/smilies/wink.gif

spoon November 3rd, 2004 08:39 PM

Re: All-uniques mod?
 
That's brilliant!

Get to work on it. http://forum.shrapnelgames.com/images/smilies/wink.gif

Suicide Junkie November 3rd, 2004 09:01 PM

Re: All-uniques mod?
 
That sounds a lot like the Junkyard Wars mod.

You have to go out and explore the ruins to bring home tech to use...

Colonel November 3rd, 2004 09:32 PM

Re: All-uniques mod?
 
If it hasnt been done before sounds like a great idea.

narf poit chez BOOM November 4th, 2004 01:01 AM

Re: All-uniques mod?
 
I like it.

Ragnarok-X November 4th, 2004 01:13 PM

Re: All-uniques mod?
 
Sounds pretty interesting indeed !

bearclaw November 4th, 2004 09:23 PM

Re: All-uniques mod?
 
Was my mod the birth place of that idea? Cool. I like it (shameless plug for my mod, I know)

Ed Kolis November 4th, 2004 11:35 PM

Re: All-uniques mod?
 
Yes, I actually was playing Dark Nova and looking at the Point Singularity Generator when I thought of making most of the tech tree into unique techs http://forum.shrapnelgames.com/images/smilies/laugh.gif

(Did someone suggest this years ago but no one ever got around to implementing it???)


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