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Faerun Test Mod - 17 player modded game STARTED
Details:
www.soapyfrog.net/dom2/faeruntest.htm This game started recruiting on the QT3 forums, and needs more players. The intent of this mod is to enhance armies, both magical and mundane and to reduce the role of the super combatant. This mod also attempts to address some of the spells that considered by many to be highly efficient. It also reduces the effectiveness of some of the hoarding strategies which are commonly employed. Hopefully we covered all of the bases. I *think* we got all of them, but then everyone always thinks that they nailed it. I hope we did. We're playing on Faerun and we would like to get a full 17 players. Game Settings: Indep Strength: 9 Research: very hard Magic Site Freq: 50 Hall of Fame: 15 Graphs: off Renaming: allowed Victory: Standard Current Player List: Vanheim - Soapyfrog Ctis - Huzurdaddi Jotunheim - balut Ulm - Rollory Marignon - TurinTuramba Abysia - Carnifex Pythium - Ron_Debry Pangaea - Guildboss Man - Mercutio Ryleh - snowcrash22 Matchaka - Graeme Dice Acrosephele - dfs Caelum - Dave Perkins Ermor - Crash Mictlan - Saeter Tien Chi - Balmoth Atlantis - The Panther Full up again! |
Re: Faerun Test Mod - 17 player modded game recruiting
When it says "Battlefield spells were all increased in path requirements -- it should be very difficult to cast them now. Specially made pretenders can still cast them but even with enhancers it will be difficult for summons or mages to cast these spells.", that sounds like fireball, bladewind, falling frost, etc, are all basically uncastable by national and summoned mages? Or is it referring to the ones which affect the entire battlefield? |
Re: Faerun Test Mod - 17 player modded game recruiting
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Re: Faerun Test Mod - 17 player modded game recruiting
Yep, just full battlefield effect spells. If you open up the mod file its all in one section not too hard to find you can see precisely what has been done.
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Re: Faerun Test Mod - 17 player modded game recrui
I would like to join, but this would be my first multiplayer game, not counting a few hot seat games with a couple of my friends. I would like to take Caelum, if you do not mind a noob. Also, I clicked the link to download the mod and it took me to a new page with a bunch of info like:
#modname "Faerun Test Mod" #domVersion 2.14 #description "This is Zen's Spell mod combined with tweaks which may help emphasize armies over SC's" #Version 1.01 #icon "cbspell.tga" #end -- Created by Jack Black. Special Thanks to all the playtesters, Illwinter, Shrapnel Games, and of course my Editor Esko! -- Small, almost insignifigant mods by Huzurdaddi. -- SPELL MODIFICATIONS -- NATIONAL SPELLS #selectspell "Celestial Soldiers" #pathlevel 0 1 #end |
Re: Faerun Test Mod - 17 player modded game recrui
If Ermor is available, I'd like to give it a try.
Thanks, Crash |
Re: Faerun Test Mod - 17 player modded game recrui
I'd be interested in playing Mictlan.
- Thufir |
Re: Faerun Test Mod - 17 player modded game recrui
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Re: Faerun Test Mod - 17 player modded game recrui
Not a whole lot left, but I'd like to try Ulm anyway.
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Re: Faerun Test Mod - 17 player modded game recrui
Now, where do I put the mod, and, can I play unmoded games, while playing this game?
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