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-   -   Problem with planets (http://forum.shrapnelgames.com/showthread.php?t=21560)

EaX November 4th, 2004 05:43 PM

Problem with planets
 
i'm making a mod and i wanted to add new types of planets so i added to PlanetSize.txt the followin

Name := Massive
Physical Type := Planet
Stellar Size := Huge
Max Facilities := 50
Max Population := 16000
Max Cargo Spaces := 32000
Max Facilities Domed := 8
Max Population Domed := 700
Max Cargo Spaces Domed := 1400
Constructed := False
Special Ability ID := 0

and to SecType.txt

Physical Type := Planet
Picture Num := 321
Description := Massive deserted planet.
Planet Size := Massive
Planet Physical Type := Rock
Planet Atmosphere := None

the problem is that when i'm on the game the planet shows no graphic nor atmosphere, i'll attach later a screenshot if someone is intrested, my question is i forget to edit another file or i do something wrong?

Suicide Junkie November 4th, 2004 05:45 PM

Re: Problem with planets
 
Try adding it to the bottom of the file instead.
I think that fixed it for me.

EaX November 4th, 2004 05:55 PM

Re: Problem with planets
 
i'll try and tell you if it worked

EaX November 5th, 2004 08:49 AM

Re: Problem with planets
 
well i don't know why the new planet must be on the end of the file (maybe a bug?), but it worked, thanks.

Fyron November 5th, 2004 02:47 PM

Re: Problem with planets
 
It doesn't necessarily have to be at the end... you could add the massive planet between the Huge and Ringworld entries, and it should work (this works for several mods, such as Admiral's System Mod, Krsqk System Mod, Devnull, and Adamant).


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