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Tactics Question for You guys
Hi all it's your favorite little starhawk here (heh) with yet another question for all you tactical wizzes.
I've heard many people saying they still use Cruisers and Battlecruisers even once they get dreadnoughts and superdreadnoughts. Well my question for you guys is What do you use these smaller ships for? I mean on average a superdreadnought could take out at least 4 cruisers by herself unless some remarkably unlucky crap happened to her. And battlecruisers don't stand much better a chance. So how do you use BCs and Cruisers in your late game? (p.s. the reason I'm asking is because as it stands I'm playing devnull and my largest ship is a heavy cruiser and I was wondering if making my light and cruiser designs obsolete was a good idea or not and when I get Dreads and bigger I was wondering of those cruisers would still be of any use.) I never build battleships personally (unless it's as a cheaper carrier) so I never mention them in my naval equation. |
Re: Tactics Question for You guys
Generally, battlecruisers have a speed advantage over the other ships.
Speed advantage means you get to choose where and when to fight, and if you get past the defending fleets, you can run off, glassing planets while the big enemy ships try in vain to catch you. |
Re: Tactics Question for You guys
For the superly small ships I use them for recon(Light Crusiers and Destroyers) As for the Battle Cruisers those are my advance forces.
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Re: Tactics Question for You guys
What size formations do you generally form your battlecruisers into? I've found that when I form them into pairs or trios they have an unfortunate habit of running into a big nasty and getting beaten bloody. But most of my ship production goes into "ships of the line" so making large fleets of battlecruisers becomes hard to do.
And do you put screening forces with your BCs (I.E point defense ships, destroyers etc) or do you just send them out on their own? |
Re: Tactics Question for You guys
Damn good question ive always wondered how you guys pull it off. do you use tactical combat for your fights or allows the AI to fight it and just have your ship design strats set up? i usually make big bad bruisers and not worry bout strat cus i normally fight tactically. every time ive tried it your way i get mashed baddly in sims. share your wisdome oh wise and conquerious ones!
Emperor Fritsch of the Big Ungainly Ships |
Re: Tactics Question for You guys
Quote:
Personally I love to play tactical, just for the detail. I usually use as few ships as possible to keep things challenging... I once had a two-system empire with about 6 active ships against the rest of the galaxy. (2 Dreads holding the warppoints, and 4 support BCs where needed.) |
Re: Tactics Question for You guys
hmm ill have to put more attention to strat for my designs then some times i just let the AI fight and unless i have a huge advantage i take to many losses. to much time playing against AIs hehe.
Emperor Fritsch the Dense |
Re: Tactics Question for You guys
I've switched over to computer-controlled, because in any on-line game, that's how it has to be played.
Out of curiosity, does anyone know how to blockade a planet in computer controlled attacks? Should I set the ships for "don't get hurt" or what? They seem to charge in there and get walloped when what I really want to do is soften up the enemy for a few turns without resources from a few worlds. |
Re: Tactics Question for You guys
I use the smaller hull sizes for boarding ships, troop transports, point defense ships and minesweepers. Non-combat ships use the size best suited to their role. For instance a ship used to drop spy satellites rarely needs to be larger than an escort.
Regarding the front line ships:
To blockade a planet I find it safest to use unarmed ships. |
Re: Tactics Question for You guys
Well golly-gee-whiz y'all... what am I doing then?
I can honestly say I've used retrofitted LC's and Cruisers all the way to the end of most games. Since I rely on numbers, formations, high-tech and strategies, the bigger ships tend to have no real advantage over mine. Personally, I find that the BC's and DN's take just too darn long to build, even with an enhanced constuction trait and SY III. Strategies are very important in simul-games. I always save a few Simul AI games on my machine where they're building DN's with advanced weaponry. I play with different strategies in those games to develop stuff for PBW. I have a "Preemptive Bombardment" strategy to prepare the way for troop transports. I have a customized "Max Weapons Range" strategy for glassing the planets not worth the trouble. I have a "Carrier Group" strategy for defending warp points and ridding planets of pesky satellites. The list goes on. If you combine tested, successful, broader strategies like these with carefully constructed individual strategies for ship-types (which they will follow after breaking formation), and high-tech weapons; large ships are not necessary, IMHO. Turin |
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