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Ward cumulativity
What are cumulativity rules for various battlefield protection spells? For example, Gaia's blessing and Thunder Ward. Or any other combination. Are some of them cumulative? And are they cumulative with the items?
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Re: Ward cumulativity
I believe partial resistances are cumulative, regardless of where they come from.
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Re: Ward cumulativity
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Re: Ward cumulativity
Sorry, the spells are ben's. Ben's give 50% res. Ben's don't stack with ben's. Other partial or full resistances are are fx'es. Fx'es do stack. Thus 75% will stack with 50%, but two 50% will probably not.
This is a residual effect of poor planning. We were not aware that there were to be so many effects and resistances etc when the first game was made. Spell effects are made in a different manner than later effects. The code is quite tangled up and there are several ad hoc solutions. The introduction of the partial resistances is the culprit (one of them). |
Re: Ward cumulativity
Are you cleaning that bit of code up and straightening it out for Dom3? It'd be nice if everything worked predictably, but I know it might be a lot to ask.
Edi |
Re: Ward cumulativity
yes, code cleaning, interface cleaning, AI cleaning, let the great spring sweep begin!
I hate to do that myself http://forum.shrapnelgames.com/images/smilies/smile.gif |
Re: Ward cumulativity
How much SR does Thunder Ward give anyway? And if some wards stack and others don't, what works to give an army 100% SR?
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Re: Ward cumulativity
nothing, as far as i can tell. I haven't actually ever used gaia's blessing, so i'm not sure though.
lvl 9 air blessing on sacred troops + thunder ward would work. thunder ward, will of the fates, and mass regen usually works as a stop gap however http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Ward cumulativity
Ouch, another reason why Wrathful Skies is so good and national troops useless.
Since the wards were evidently meant to stack, could we have it fixed in a not too distant patch please? |
Re: Ward cumulativity
Meant to stack? No way. There is nothing as horrible as an immune army http://forum.shrapnelgames.com/images/smilies/happy.gif
It is more fun to destroy then to protect. http://forum.shrapnelgames.com/images/smilies/happy.gif Also battles do end if death is common and immunity is rare. In dom1 there were 100% res spells. They were considered too powerful. I'm starting to believe 50% might be to little, but I wouldn't want 100% res to be as easily accessible as in dom1. |
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